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-rw-r--r--EnemyActionArdennes/EAA-cards.lou4
1 files changed, 2 insertions, 2 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index e37f3e2..ae845d0 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -214,7 +214,7 @@ def @SupplyStates { @VCard {
@ListItem{@Allied : may @B {not enter} an empty @I Westwall hex}
@RawEndList}
@ListItem{does @B not affect the placement of enemy @I Reserve unit}
- @ListItem{@AlliedGS : @I Isolated @I OutOfContact can't be taken as @I Reserve.} # FIXME can't find a reference
+ @ListItem{@AlliedGS : @I Isolated @I OutOfContact can't be taken as @I Reserve.}
@ListItem{@I Isolated only : @Atk @B +2 @I CombatChits, @B {disregard all} hits}
@RawEndList}
@EndList
@@ -286,7 +286,7 @@ def @Combat { @VCard {
@TagItem{@Bullet}{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
@TagItem{@Bullet}{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset}
#@TagItem{@Bullet}{@German @B VDH : may not use @I CombatTactic}
- @TagItem{@Star}{if @B 1+ @Allied are in in @I Supply, draw @B {1 card} :
+ @TagItem{@Star}{if @B not @I Dispersed and @B 1+ @Allied in @I Supply, draw @B {1 card} :
@TaggedList
@TagItem{@Star}{@Def if card's @B{formation matches} any defending unit @B and /.2v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround
@BulletList