diff options
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 62 | ||||
-rw-r--r-- | EnemyActionArdennes/EAA-cards.pdf | bin | 34624 -> 44255 bytes |
2 files changed, 62 insertions, 0 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 077d692..972e382 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -702,6 +702,50 @@ def @Sequence { @VCard { @EndList } } +def @Definitions { @VCard { + @CHeader @HTags {@GS @VS} @HTitle {Definitions} @HVersion {1.1} @HTag {{@Xrgb yellowgreen} @CTag D0} + @BulletList + @ListItem{@B{Supply Head} : + @BulletList + @ListItem{a road hex connected via road to a friendly map edge} + @ListItem{may @B not pass through enemy @B ZOC, @City or @I Bridges} + @RawEndList} + @ListItem{@B Supply : + @BulletList + # @ListItem{the hex may be in an enemy @B ZOC} + @ListItem{a @B 4 hexes path to a friendly map edge or @B{Supply Head} : + @BulletList + @ListItem{may @B not pass through enemy @B ZOC, @City or @I Bridges} + @ListItem{is restricted to @B 1 hex if crosses an unbridged @I River} + @RawEndList} + @RawEndList} + @ListItem{@B {@GS Communication} : + @BulletList + #@ListItem{the hex may be in an enemy @B ZOC, from there, the path : + #@BulletList + @ListItem{may @B not pass through enemy @B ZOC or @City} + @ListItem{may pass through any terrain (including unbridged @I River)} + #@RawEndList} + @RawEndList} + @ListItem{@GS @B {Behide Ennemy Lines} : + @BulletList + @ListItem{@B out of @I Communication, @B not in @City, @B not @I Surrounded} + @RawEndList} + @ListItem{@B {Strategic Movement} : (Mech:x2 - @G Inf:5 - @A Inf:9) + @BulletList + @ListItem{a unit in @I Supply, on a road hex, not adjacent to @B any enemy} + @ListItem{must follow road hexes, not adjacent to @B any enemy unit} + @ListItem{may @B not enter enemy @City or cross enemy @I Bridges} + @ListItem{@G may @B not move : + @BulletList + @ListItem{further west than the westernmost unit in its army} + @ListItem{adjacent to a @I Roadblock, into a map edge hex, exit the map} + @RawEndList} + @ListItem{@A may @B not enter a @I Westwall hex} + @RawEndList} + @EndList +} } + def @NextCard { @VCard { @CHeader @HTags {@GS @VS} @HTitle {Something} @HVersion {1.x} @HTag {{@Xrgb cyan} @CTag R0} /.3v @@ -717,6 +761,13 @@ def @NextCard { @VCard { @EndList } } +def @Empty{ @VCard { +} } + +def @Updates { @VCard { + updated since previous upload to BGG +} } + @Document @InitialSpace { lout } // @@ -741,6 +792,17 @@ def @NextCard { @VCard { @Display @AlliedActivation @Display @GameStart @Display @Sequence +@Display @Definitions +@Display @Empty +@Display @Empty +@Display @Empty +@Display @Empty +@Display @Empty +@Display @Updates +@Display @Roadblocks +@Display @CombatRetreat +@Display @CombatAdvance +@Display @Definitions # TODO # - Bridge Demolition 17+ in Allied Supply 1-2 diff --git a/EnemyActionArdennes/EAA-cards.pdf b/EnemyActionArdennes/EAA-cards.pdf Binary files differindex 1531fd6..2a0fa57 100644 --- a/EnemyActionArdennes/EAA-cards.pdf +++ b/EnemyActionArdennes/EAA-cards.pdf |