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-rw-r--r--EnemyActionArdennes/EAA-cards.lou62
-rw-r--r--EnemyActionArdennes/EAA-cards.pdfbin34624 -> 44255 bytes
2 files changed, 62 insertions, 0 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 077d692..972e382 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -702,6 +702,50 @@ def @Sequence { @VCard {
@EndList
} }
+def @Definitions { @VCard {
+ @CHeader @HTags {@GS @VS} @HTitle {Definitions} @HVersion {1.1} @HTag {{@Xrgb yellowgreen} @CTag D0}
+ @BulletList
+ @ListItem{@B{Supply Head} :
+ @BulletList
+ @ListItem{a road hex connected via road to a friendly map edge}
+ @ListItem{may @B not pass through enemy @B ZOC, @City or @I Bridges}
+ @RawEndList}
+ @ListItem{@B Supply :
+ @BulletList
+ # @ListItem{the hex may be in an enemy @B ZOC}
+ @ListItem{a @B 4 hexes path to a friendly map edge or @B{Supply Head} :
+ @BulletList
+ @ListItem{may @B not pass through enemy @B ZOC, @City or @I Bridges}
+ @ListItem{is restricted to @B 1 hex if crosses an unbridged @I River}
+ @RawEndList}
+ @RawEndList}
+ @ListItem{@B {@GS Communication} :
+ @BulletList
+ #@ListItem{the hex may be in an enemy @B ZOC, from there, the path :
+ #@BulletList
+ @ListItem{may @B not pass through enemy @B ZOC or @City}
+ @ListItem{may pass through any terrain (including unbridged @I River)}
+ #@RawEndList}
+ @RawEndList}
+ @ListItem{@GS @B {Behide Ennemy Lines} :
+ @BulletList
+ @ListItem{@B out of @I Communication, @B not in @City, @B not @I Surrounded}
+ @RawEndList}
+ @ListItem{@B {Strategic Movement} : (Mech:x2 - @G Inf:5 - @A Inf:9)
+ @BulletList
+ @ListItem{a unit in @I Supply, on a road hex, not adjacent to @B any enemy}
+ @ListItem{must follow road hexes, not adjacent to @B any enemy unit}
+ @ListItem{may @B not enter enemy @City or cross enemy @I Bridges}
+ @ListItem{@G may @B not move :
+ @BulletList
+ @ListItem{further west than the westernmost unit in its army}
+ @ListItem{adjacent to a @I Roadblock, into a map edge hex, exit the map}
+ @RawEndList}
+ @ListItem{@A may @B not enter a @I Westwall hex}
+ @RawEndList}
+ @EndList
+} }
+
def @NextCard { @VCard {
@CHeader @HTags {@GS @VS} @HTitle {Something} @HVersion {1.x} @HTag {{@Xrgb cyan} @CTag R0}
/.3v
@@ -717,6 +761,13 @@ def @NextCard { @VCard {
@EndList
} }
+def @Empty{ @VCard {
+} }
+
+def @Updates { @VCard {
+ updated since previous upload to BGG
+} }
+
@Document
@InitialSpace { lout }
//
@@ -741,6 +792,17 @@ def @NextCard { @VCard {
@Display @AlliedActivation
@Display @GameStart
@Display @Sequence
+@Display @Definitions
+@Display @Empty
+@Display @Empty
+@Display @Empty
+@Display @Empty
+@Display @Empty
+@Display @Updates
+@Display @Roadblocks
+@Display @CombatRetreat
+@Display @CombatAdvance
+@Display @Definitions
# TODO
# - Bridge Demolition 17+ in Allied Supply 1-2
diff --git a/EnemyActionArdennes/EAA-cards.pdf b/EnemyActionArdennes/EAA-cards.pdf
index 1531fd6..2a0fa57 100644
--- a/EnemyActionArdennes/EAA-cards.pdf
+++ b/EnemyActionArdennes/EAA-cards.pdf
Binary files differ