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-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou8
1 files changed, 4 insertions, 4 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index 54b76bf..68e8e86 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -66,7 +66,7 @@ def @Ext { {rgb .96 .14 .34}@Colour EXT }
@ListItem{HQs and Generals
@BulletList
@ListItem{do not check for landing hazard.}
- @ListItem{if stacked with a unit, may drift with it.}
+ @ListItem{if stacked with a unit, may drift or be delayed with it.}
@RawEndList
}
@EndList
@@ -244,7 +244,7 @@ y{foot+ysize+.8c}
@ListItem{A Hero can be flipped to @I Inspired to prevent the loss of the @B {last step} of the unit he is with.}
@EndList
@BulletList
-@ListItem{Remove @I Disrupted markers from the german units that were prevented from firing.}
+@ListItem{Remove @Disrupted markers from color matching german units.}
@EndList
@End @Section
@@ -311,13 +311,13 @@ y{foot+ysize+.8c}
@ListItem{Units with a @PBlue climb marker remove it as their only possible @B free action.}
@EndList
@BulletList
-@ListItem{@I Infiltration from an hex adjacent to and in the field of fire of a German position, to a similar hex.
+@ListItem{@I Infiltration from an hex @B adjacent to and in the field of fire of a @Nondisrupted position, to a similar hex.
@BulletList
@ListItem{Draw 1 card, respect @I Depth marker condition, but not @I {Concentrated target} after the move.}
@ListItem{Lose @Step on matching @B color and @B{sym}bol.}
@ListItem{On step loss, may complete the move or stay in the starting hex.}
@ListItem{HQ and Generals may not attempt to infiltrated on their own.}
- @ListItem{Draw 2 cards if infiltrating past 2+ German positions.}
+ @ListItem{Draw 2 cards if infiltrating past 2 German positions.}
@RawEndList
}
@EndList