summaryrefslogtreecommitdiffstats
path: root/rustanddust.ch/index.html
blob: 943aa96c7de21fe0f6176a1cde19145f203ec521 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">

<html>
  <head>
    <title>Rust And Dust</title>
    <meta name="Identifier-URL" content="http://rustanddust.asynk.ch/index.html" />
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <meta name="Author" lang="en" content="Jérémy Zurcher" />
    <meta name="Description" content="Rust And Dust, a tactical ground combat simulation for android" />
    <meta name="Keywords" lang="en" content="RustAndDust,TankOnTank" />
    <link rel="shortcut icon" href="favicon.ico" type="image/x-icon" />
    <link rel="stylesheet" href="style.css"  type="text/css" media="screen" />
    <link rel="stylesheet" href="jquery.fancybox.css" type="text/css" media="screen" />
    <!-- <link rel="stylesheet" href="http://fancyapps.com/fancybox/source/jquery.fancybox.css?v=2.1.5" type="text/css" media="screen" /> -->
    <script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script>
    <script type="text/javascript" src="jquery.fancybox.pack.js"></script>
    <!-- <script type="text/javascript" src="http://fancyapps.com/fancybox/source/jquery.fancybox.pack.js?v=2.1.5"></script> -->
    <script type="text/javascript">$(document).ready(function() { $(".fancybox").fancybox(); });</script>
  </head>
  <body>
    <div id="content">
      <div class="center">
        <h1>Rust And Dust</h1>
        <img src=logo.png />
      </div>

      <div id="title" class="article center">
        <b>Rust And Dust</b> a tactical ground combat simulation for android.
      </div>

      <div class="article">
        <div class="center"><a href="game.png" class="fancybox"  rel="galler"><img src="game.png" width="600px" /></a></div>
      </div>

      <div class="article">
        <p>It is still in beta mode, you can get it freely from <a href="https://play.google.com/apps/testing/ch.asynk.rustanddust.android" title="Tester Link">here</a>.</p>
        <p>Coming soon : <b>Player vs Player</b> mode, under heavy development right now !</p>

        <ul>
          <li>Menus
            <ol>
              <li><a href="#mainoptions">Main Options</a></li>
              <li><a href="#playoptions">Play Options</a></li>
            </ol>
          </li>
          <li>Rules
            <ol>
              <li><a href="#actions">Action Points</a></li>
              <li><a href="#move">Movement Points</a></li>
              <li><a href="#combat">Combat</a></li>
              <li><a href="#hq">HQ units</a></li>
              <li><a href="#ace">Ace units</a></li>
              <li><a href="#hexes">Special Hexes</a></li>
              <li><a href="#deploy">Deployment / Reinforcement</a></li>
            </ol>
          </li>
        </ul>
      </div>

      <div class="article">
        <h2><a name="mainoptions">Main Options</a>:</h2>
        <div class="center"><a href="main-menu.png" class="fancybox"  rel="galler"><img src="main-menu.png" width="600px" /></a></div>
        <ul>
          <li><b>Show Moves</b> : to show the hexes you can reach with the selected unit.</li>
          <li><b>Show Targets</b> : to show the enemy units you can fire at with the selected unit.</li>
          <li><b>Show Move Assists</b> : to show the friendly units you will be able to move if you activate the selected HQ.</li>
          <li><b>Show Enemy Possibilities</b> : to show what a selected enemy unit can do, the above options determine what is shown.</li>
          <li><b>Debug</b> : well, to turn on the debug mode.</li>
          <li><b>Fx Volume</b> : to change the volume of the sounds effects.</li>
          <li><b>Graphics</b> : to choose between regular wargame chits, and animated realistic sprites.</li>
        </ul>
        <h2><a name="playoptions">Play Options</a>:</h2>
        <div class="center"><a href="play-menu.png" class="fancybox"  rel="galler"><img src="play-menu.png" width="600px" /></a></div>
        <ul>
          <li><b>Game Mode</b> : to choose, between <i>Solo</i>, <i>Player vs Player</i> or <i>Player vs AI</i> game mode.</li>
          <li><b>Scenario</b> : to choose which battelfield you are going to play on.</li>
        </ul>
      </div>

      <div class="article">
        <span style="float:right;"><img src="ap.png" /></span>
        <h2><a name="actions">Action Points (AP)</a>:</h2>
        <p>Each player will have 2 to 4 AP to spend per turn.<br />
        You won&#39;t know the amount of AP that you can spend until you have reached that number.</p>
        <p>An action point allows you to do one of the following:
        <ul>
          <li><a href="#move">Move</a> a friendly unit.</li>
          <li><a href="#combat">Attack</a> a enemy unit.</li>
          <li><a href="#hq">Activate</a> an HQ unit.</li>
          <li><a href="#promote">Promote</a> a regular unit into an HQ unit.</li>
        </ul>
        <!-- <div class="center"><a href="select.png" class="fancybox"  rel="galler"><img src="select.png" width="600px" /></a></div> -->
      </div>

      <div class="article">
        <h2><a name="move">Movement Points (MP)</a>:</h2>
        <p>Your units have an amount of <span style="color:#abac38">movement points</span>.<br />
        Each hex costs 1 MP, except the woods and the town that costs 2 MP.<br />
        If all your movement occures on a road, you gain 1 extra MP.</p>
        <h3>To move your unit:</h3>
        <ul>
          <li>select it.</li>
          <li>select the destination hex.</li>
          <li>select the final orientation of your unit.</li>
        </ul>
        <p>Moving a unit costs you 1 <a href="#actions">AP</a>.</p>
        <div class="center"><a href="move.png" class="fancybox"  rel="galler"><img src="move.png" width="600px" /></a></div>
      </div>

      <div class="article">
        <h2><a name="combat">Combat</a>:</h2>
        <p>Your units have a <span style="color:#9b2229">fire range</span> and a <span style="color:#1d7baa">defense value</span>.<br />
        On a hill, your range is increased by 1 (except for the infantry).<br />
        A target in woods or town has a defense increased by 1.<br />
        You can target 1 unit within your range with a clear line of sight.<br />
        Hills, cities, other units block the line of sight.<br />
        Friendly units that can fire and have a clear line of sight to the selected target can assist you.<br />
        Artillery units can assist even if they don&#39;t have a clear line of sight to the target.<br />
        Infantry units nullify the defense bonus when attacking to a town.<br />
        Soft targets have 2 defense values, the higher being used when the are in hills, woods or town hex.</p>
        <p>You destroy the target if: <b>2d6 + #engaged units + bonuses &gt;= defense + bonuses</b>.</p>
        <h3>To perform a combat:</h3>
        <ul>
          <li>select your unit.</li>
          <li>select your target.</li>
          <li>(un)toggle the assist unit(s).</li>
          <li>select the target again.</li>
        </ul>
        <p>To cancel the action, select your combat leading unit again.</p>
        <p>Leading a combat costs you 1 <a href="#actions">AP</a>.</p>
        <div class="center"><a href="combat.png" class="fancybox"  rel="galler"><img src="combat.png" width="600px" /></a></div>
      </div>

      <div class="article">
        <h2><a name="hq">HQ units</a>:</h2>
        <p>Your HQ units have <img src="hq-stars.png" /> on them.<br />
        When you activate an HQ, adjacents units can move freely.</p>
        <h3>To perform an HQ activation:</h3>
        <ul>
          <li>select twice the HQ unit.</li>
          <li>you can then move it and/or any other adjacent units in any order.</li>
          <li>after each movement you can end your HQ activation with the <img src="check-btn.png" /> button.</li>
        </ul>
        <p>Activating an HQ costs you 1 <a href="#actions">AP</a>.</p>
        <div class="center"><a href="hq-activation.png" class="fancybox"  rel="galler"><img src="hq-activation.png" width="600px" /></a></div>
      </div>

      <div class="article">
        <h2><a name="promote">Promotion to HQ</a>:</h2>
        <p>You can promote one of your regular unit into an <a href="#hq">HQ</a> if you have in your casualties an <a href="#hq">HQ</a> of the same kind of unit.</p>
        <h3>To perform an promotion to HQ:</h3>
        <ul>
          <li>select the regular unit.</li>
          <li>touch the <img src="promote-btn.png" /> button.</li>
        </ul>
        <p>Promoting a regular unit to an <a href="#hq">HQ</a> costs you 1 <a href="#actions">AP</a>.</p>
        <div class="center"><a href="hq-promote.png" class="fancybox"  rel="galler"><img src="hq-promote.png" width="600px" /></a></div>
      </div>

      <div class="article">
        <h2><a name="ace" />Ace units</a>:</h2>
        <p>Your Ace units have an <img src="ace.png" /> on them.<br />
        When taking part in an <a href="#combat">combat</a>, an ace unit allows you a second dice roll
        if the first one is a failure.</p>
      </div>

      <div class="article">
        <h2><a name="hexes" />Special Hexes</a>:</h2>
        <p>The following hexes will have importance in the victory decision of some scenarios.</p>
        <ul>
          <li><img src="exit.png" /> Exit hexes will allow you to leave the battelfield if you have at least 1 <a href="#move">MP</a> left.</li>
          <li><img src="objective.png" /> Objective will belong to the last army that passes over it.</li>
          <li><img src="hold-objective.png" />Hold Objective belong to you as long as one of your units stands on it.</li>
        </ul>
      </div>

      <div class="article">
        <span style="float:right;"><img src="unit-dock.png" /></span>
        <h2><a name="deploy" />Deployment / Reinforcement</a>:</h2>
        <p>Some scenarios will require you to first place some or all your units on the battle field.<br />
        Some others will require you to make some or all your units enter the battle field.<br />
        You may also recieve some reinforcement units during the battle.<br />
        </p>
        <p>In any of the above situation, you will see the number of available units over the <i>unit dock</i> button.<br /></p>
        <p>To make one unit enter the battle field from the <i>unit dock</i>:<br />
        <ul>
          <li>select the unit.</li>
          <li>choose one of the available highlighted hexes.</li>
          <li>choose the orientation of the unit or perform a regular <a href="#move">move</a>.</li>
        </ul>
        <div class="center"><a href="deployment.png" class="fancybox"  rel="galler"><img src="deployment.png" width="600px" /></a></div>
      </div>

    </content>
  </body>
</html>