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package ch.asynk.rustanddust.game.battles;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.engine.Board;
import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Map;
import ch.asynk.rustanddust.game.Hex;
public class MapB extends Map
{
public MapB(final RustAndDust game, String map, String hex)
{
super(game, map, hex);
}
@Override
protected Board.Config getConfig()
{
Board.Config cfg = new Board.Config();
cfg.cols = 10;
cfg.rows = 9;
cfg.x0 = 86;
cfg.y0 = 182;
cfg.w = 189;
cfg.dw = 94;
cfg.s = 110;
cfg.dh = 53.6f;
cfg.h = cfg.s + cfg.dh;
cfg.slope = (cfg.dh / (float) cfg.dw);
return cfg;
}
@Override
protected void setup()
{
getHex(4, 0).terrain = Hex.Terrain.HILLS;
getHex(5, 0).terrain = Hex.Terrain.HILLS;
getHex(1, 1).terrain = Hex.Terrain.HILLS;
getHex(9, 7).terrain = Hex.Terrain.HILLS;
getHex(10, 7).terrain = Hex.Terrain.HILLS;
getHex(3, 0).terrain = Hex.Terrain.WOODS;
getHex(6, 0).terrain = Hex.Terrain.WOODS;
getHex(8, 1).terrain = Hex.Terrain.WOODS;
getHex(9, 2).terrain = Hex.Terrain.WOODS;
getHex(4, 5).terrain = Hex.Terrain.WOODS;
getHex(5, 6).terrain = Hex.Terrain.WOODS;
getHex(6, 6).terrain = Hex.Terrain.WOODS;
getHex(11, 8).terrain = Hex.Terrain.WOODS;
getHex(1, 2).terrain = Hex.Terrain.TOWN;
getHex(5, 3).terrain = Hex.Terrain.TOWN;
getHex(6, 4).terrain = Hex.Terrain.TOWN;
getHex(7, 8).terrain = Hex.Terrain.TOWN;
getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
int N = Orientation.NORTH.s;
int S = Orientation.SOUTH.s;
int NE = Orientation.NORTH_EAST.s;
int NW = Orientation.NORTH_WEST.s;
int SE = Orientation.SOUTH_EAST.s;
int SW = Orientation.SOUTH_WEST.s;
getHex(1, 2).roads = (S | NW);
getHex(2, 3).roads = (SE | N);
getHex(3, 3).roads = (S | N);
getHex(4, 3).roads = (S | N);
getHex(5, 3).roads = (S | NW);
getHex(6, 4).roads = (SE | N);
getHex(7, 4).roads = (S | N);
getHex(8, 4).roads = (S | SW | N);
getHex(9, 4).roads = (S | N);
getHex(10, 4).roads = (S | N);
getHex(11, 4).roads = (S | N);
getHex(4, 8).roads = (S | N);
getHex(5, 8).roads = (S | N);
getHex(6, 8).roads = (S | N);
getHex(7, 8).roads = (S | N);
getHex(8, 8).roads = (S | NE);
getHex(8, 7).roads = (SW | NE);
getHex(8, 6).roads = (SW | NE | N);
getHex(8, 5).roads = (SW | NE);
getHex(9, 6).roads = (S | N);
getHex(10, 6).roads = (S | N);
getHex(11, 6).roads = (S | N);
getHex(12, 6).roads = (S | N);
}
}
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