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package ch.asynk.tankontank.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.utils.viewport.FitViewport;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.loading.LoadingBar;
public class LoadScreen implements Screen
{
private final TankOnTank game;
private Stage stage;
private Image logo;
private Image loadingFrame;
private Image loadingBarHidden;
private Image screenBg;
private Image loadingBg;
private final int loadingBgWidth = 450;
private float startX, endX;
private float percent;
private Actor loadingBar;
private float delay = 0.0f;
public LoadScreen(final TankOnTank game)
{
this.game = game;
}
@Override
public void render(float delta)
{
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (game.manager.update()) {
delay += delta;
if (delay >= 0.2f) {
Gdx.app.debug("LoadScreen", "assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
game.onLoaded();
game.setScreen(new GameScreen(game));
dispose();
}
}
percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f);
loadingBarHidden.setX(startX + endX * percent);
loadingBg.setX(loadingBarHidden.getX() + 30);
loadingBg.setWidth(loadingBgWidth - loadingBgWidth * percent);
loadingBg.invalidate();
stage.act();
stage.draw();
}
@Override
public void show()
{
Gdx.app.debug("LoadScreen", "show()");
game.manager.load("loading.pack", TextureAtlas.class);
game.manager.finishLoading();
stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
TextureAtlas atlas = game.manager.get("loading.pack", TextureAtlas.class);
// logo = new Image(atlas.findRegion("libgdx-logo"));
logo = new Image(atlas.findRegion("tank-logo"));
loadingFrame = new Image(atlas.findRegion("loading-frame"));
loadingBarHidden = new Image(atlas.findRegion("loading-bar-hidden"));
screenBg = new Image(atlas.findRegion("screen-bg"));
loadingBg = new Image(atlas.findRegion("loading-frame-bg"));
Animation anim = new Animation(0.05f, atlas.findRegions("loading-bar-anim") );
anim.setPlayMode(Animation.PlayMode.LOOP_REVERSED);
loadingBar = new LoadingBar(anim);
// loadingBar = new Image(atlas.findRegion("loading-bar1"));
stage.addActor(screenBg);
stage.addActor(logo);
stage.addActor(loadingBar);
stage.addActor(loadingBg);
stage.addActor(loadingBarHidden);
stage.addActor(loadingFrame);
game.loadAssets();
}
@Override
public void resize(int width, int height)
{
// Gdx.app.debug("LoadScreen", "resize (" + width + "," + height + ")");
stage.getViewport().update(width, height, true);
screenBg.setSize(stage.getWidth(), stage.getHeight());
logo.setX((stage.getWidth() - logo.getWidth()) / 2);
logo.setY(Math.min((stage.getHeight() / 2), (stage.getHeight() - logo.getHeight() - 10)));
loadingFrame.setX((stage.getWidth() - loadingFrame.getWidth()) / 2);
loadingFrame.setY(logo.getY() - loadingFrame.getHeight() - 20);
loadingBar.setX(loadingFrame.getX() + 15);
loadingBar.setY(loadingFrame.getY() + 5);
loadingBarHidden.setX(loadingBar.getX() + 35);
loadingBarHidden.setY(loadingBar.getY() - 3);
startX = loadingBarHidden.getX();
endX = loadingBgWidth - 10;
loadingBg.setSize(loadingBgWidth, 50);
loadingBg.setX(loadingBarHidden.getX() + 30);
loadingBg.setY(loadingBarHidden.getY() + 3);
}
@Override
public void dispose()
{
// Gdx.app.debug("LoadScreen", "dispose()");
stage.dispose();
}
@Override
public void hide()
{
// Gdx.app.debug("LoadScreen", "hide()");
game.manager.unload("loading.pack");
}
@Override
public void pause()
{
// Gdx.app.debug("LoadScreen", "pause()");
}
@Override
public void resume()
{
// Gdx.app.debug("LoadScreen", "resume()");
}
}
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