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package ch.asynk.tankontank.game;
public interface State
{
enum StateType {
SELECT,
MOVE,
ROTATE,
ATTACK,
BREAK,
PROMOTE,
ANIMATION,
REINFORCEMENT,
ABORT,
DONE
};
public void enter(boolean flag);
public void leave(StateType nextState);
public void abort();
public void done();
public void touchDown();
public void touchUp();
public boolean downInMap(float x, float y);
public boolean upInMap(float x, float y);
public StateType getNextState();
public void setNextState(StateType next);
}
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