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package ch.asynk.tankontank.game;
import java.util.Random;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.gfx.Drawable;
import ch.asynk.tankontank.game.hud.Msg;
public class Player extends ch.asynk.tankontank.engine.Player implements Drawable, Disposable
{
private static final float MOVE_TIME = 0.4f;
private static Random rand = new Random();
private int turn;
private int apSpent;
private int actionPoints;
private Image flag;
private Msg status;
public Player(final TankOnTank game, Army army, BitmapFont font, TextureAtlas atlas, String name, int n)
{
super(army, n);
this.turn = 0;
this.actionPoints = 0;
this.flag = new Image(atlas.findRegion(name));
this.status = new Msg(font, atlas.findRegion("disabled"));
}
public String toString()
{
return faction + " AP: " + actionPoints +
" units:" + units.size() + " casualties:" + casualties.size() + " reinforcement:" + reinforcement.size();
}
@Override
public void dispose()
{
flag.dispose();
}
public boolean apExhausted()
{
return (apSpent == actionPoints);
}
public void burnDownOneAp()
{
apSpent += 1;
updateInfo();
if (apSpent > actionPoints) System.err.println("ERROR: spent too much AP, please report");
}
@Override
public void turnEnd()
{
}
@Override
public void turnStart()
{
turn += 1;
for (Pawn pawn : units)
pawn.reset();
computeActionPoints();
updateInfo();
}
public int d6()
{
return rand.nextInt(6) + 1;
}
private void computeActionPoints()
{
this.actionPoints = 2;
if (d6() > 2) {
this.actionPoints += 1;
if (d6() > 3)
this.actionPoints += 1;
}
apSpent = 0;
}
private void updateInfo()
{
status.write("Turn: " + turn + " AP: " + (apSpent + 1), flag.getX(), (flag.getY() - 40), 0, 10);
}
public boolean canPromote(Pawn pawn)
{
if (pawn.isHq()) return false;
for (Pawn p: casualties)
if (p.isHqOf(pawn)) return true;
return false;
}
public Unit promote(Unit unit)
{
for (Pawn p: casualties) {
if (p.isHqOf(unit)) {
units.remove(unit);
casualties.add(unit);
units.add(p);
casualties.remove(p);
return (Unit) p;
}
}
return null;
}
public boolean contains(float x, float y)
{
return flag.contains(x, y);
}
public void setTopLeft(float x, float y)
{
flag.setPosition(x, (y - flag.getHeight()));
}
@Override
public void draw(Batch batch)
{
flag.draw(batch);
status.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
flag.drawDebug(debugShapes);
}
}
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