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package ch.asynk.tankontank.game;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Map extends Board
{
private final Ctrl ctrl;
private final ArrayList<Vector3> finalPath = new ArrayList<Vector3>(10);
private final ArrayList<GridPoint2> possibleMoves = new ArrayList<GridPoint2>(40);
private final ArrayList<GridPoint2> possibleTargets = new ArrayList<GridPoint2>(10);
private final HashSet<GridPoint2> possiblePaths = new HashSet<GridPoint2>(10);
private final ArrayList<GridPoint2> moveAssists = new ArrayList<GridPoint2>(6);
private final ArrayList<GridPoint2> attackAssists = new ArrayList<GridPoint2>(6);
private final ArrayList<Pawn> activablePawns = new ArrayList<Pawn>(7);
private final ArrayList<Pawn> activatedPawns = new ArrayList<Pawn>(7);
protected abstract void setup();
public Map(Ctrl ctrl, Factory factory, Board.Config cfg, Texture texture)
{
super(factory, cfg, texture);
this.ctrl = ctrl;
setup();
}
@Override
public void dispose()
{
super.dispose();
clearAll();
}
public void clearAll()
{
moveAssists.clear();
clearPointVector(attackAssists);
activablePawns.clear();
activatedPawns.clear();
clearPointSet(possiblePaths);
clearPointVector(possibleMoves);
clearPointVector(possibleTargets);
clearCoordinateVector(finalPath);
}
protected Hex getHex(int col, int row)
{
return (Hex) getTile(col, row);
}
protected Hex getHexSafe(GridPoint2 hex)
{
return (Hex) getTileSafe(hex.x, hex.y);
}
public GridPoint2 getFirstMoveAssist()
{
return moveAssists.get(0);
}
public int activablePawnsCount()
{
return activablePawns.size();
}
public int activatedPawnsCount()
{
return activatedPawns.size();
}
public int possiblePathsSize()
{
return possiblePaths.size();
}
public boolean isInPossibleMoves(GridPoint2 hex)
{
return possibleMoves.contains(hex);
}
public boolean isInPossibleMoveAssists(GridPoint2 hex)
{
return moveAssists.contains(hex);
}
public boolean isInPossibleAttackAssists(GridPoint2 hex)
{
return attackAssists.contains(hex);
}
public boolean isInPossiblePaths(GridPoint2 hex)
{
return possiblePaths.contains(hex);
}
public boolean isInPossibleTargets(GridPoint2 hex)
{
return possibleTargets.contains(hex);
}
public void unselectHex(GridPoint2 hex)
{
enableOverlayOn(hex, Hex.SELECT, false);
}
public void selectHex(GridPoint2 hex)
{
enableOverlayOn(hex, Hex.SELECT, true);
}
public void showAssist(GridPoint2 hex, boolean enable)
{
enableOverlayOn(hex, Hex.ASSIST, enable);
}
public void showTarget(GridPoint2 hex, boolean enable)
{
enableOverlayOn(hex, Hex.TARGET, enable);
}
public void showPossibleMoves(boolean enable)
{
for(GridPoint2 hex : possibleMoves)
enableOverlayOn(hex, Hex.MOVE1, enable);
}
public void showMoveAssists(boolean enable)
{
for(GridPoint2 hex : moveAssists)
enableOverlayOn(hex, Hex.ASSIST, enable);
}
public void showAttackAssists(boolean enable)
{
for(GridPoint2 hex : attackAssists) {
enableOverlayOn(hex, Hex.ASSIST, enable);
enableOverlayOn(hex, Hex.TARGET, false);
}
}
public void showPossibleTargets(boolean enable)
{
for(GridPoint2 hex : possibleTargets)
enableOverlayOn(hex, Hex.TARGET, enable);
}
public void showPossiblePaths(boolean enable, boolean keepFinal)
{
if (keepFinal) {
for(GridPoint2 hex : possiblePaths)
enableOverlayOn(hex, Hex.MOVE1, enable);
} else {
for(GridPoint2 hex : possiblePaths) {
enableOverlayOn(hex, Hex.MOVE1, enable);
enableOverlayOn(hex, Hex.MOVE2, false);
}
}
}
public void showFinalPath(GridPoint2 dst, boolean enable)
{
for(GridPoint2 hex : possiblePaths) {
enableOverlayOn(hex, Hex.MOVE1, false);
enableOverlayOn(hex, Hex.MOVE2, enable);
}
}
public void showDirections(GridPoint2 hex, boolean enable)
{
enableOverlayOn(hex, Hex.DIRECTIONS, enable);
}
public void showOrientation(GridPoint2 hex, boolean enable, Orientation o)
{
enableOverlayOn(hex, Hex.ORIENTATION, enable, o);
}
public void hidePossibleTargetsMovesAssists()
{
showPossibleMoves(false);
showPossibleTargets(false);
showMoveAssists(false);
}
public void togglePathOverlay(GridPoint2 hex)
{
boolean enable= !isOverlayEnabledOn(hex, Hex.MOVE2);
enableOverlayOn(hex, Hex.MOVE2, enable);
}
public int buildPossibleMoves(Pawn pawn, GridPoint2 hex)
{
return buildPossibleMovesFrom(pawn, hex, possibleMoves);
}
public int buildPossibleTargets(Pawn pawn, GridPoint2 hex)
{
return buildPossibleTargetsFrom(pawn, hex, possibleTargets);
}
public int buildMoveAssists(Pawn pawn, GridPoint2 hex)
{
if (!pawn.isHq()) {
moveAssists.clear();
return 0;
}
return buildMoveAssists(pawn, hex, moveAssists);
}
public int buildAttack(Pawn pawn, Pawn target, GridPoint2 hex, Iterator<Pawn> units)
{
int s = buildAttack(pawn, target, hex, units, attackAssists);
activatedPawns.add(pawn);
for (GridPoint2 p : attackAssists)
activablePawns.add(getTopPawnAt(p));
return s;
}
public boolean toggleAttackAssist(Pawn pawn)
{
if (activablePawns.contains(pawn)) {
activablePawns.remove(pawn);
activatedPawns.add(pawn);
return true;
} else {
activatedPawns.remove(pawn);
activablePawns.add(pawn);
return false;
}
}
public void buildAndShowMovesAndAssits(Pawn pawn, GridPoint2 hex)
{
showPossibleMoves(false);
showMoveAssists(false);
activablePawns.clear();
activatedPawns.clear();
buildPossibleMoves(pawn, hex);
buildMoveAssists(pawn, hex);
activablePawns.add(pawn);
for (GridPoint2 p : moveAssists)
activablePawns.add(getTopPawnAt(p));
showPossibleMoves(true);
showMoveAssists(true);
}
public int buildPossiblePaths(Pawn pawn, GridPoint2 from, GridPoint2 to)
{
return buildPossiblePaths(pawn, from, to, possiblePaths);
}
public int possiblePathsPointToggle(GridPoint2 hex)
{
return possiblePathsFilterToggle(hex, possiblePaths);
}
public void clearPossiblePaths()
{
clearPointSet(possiblePaths);
}
public void clearPossibleTargets()
{
clearPointVector(possibleTargets);
}
public boolean attackPawn(Pawn pawn, Pawn target, GridPoint2 from, GridPoint2 to, int dice)
{
Hex hex = getHex(to.x, to.y);
int activatedUnits = activatedPawns.size();
boolean success;
if (dice == 2) {
success = false;
} else if (dice == 12) {
success = true;
} else {
int flankAttacks = 0;
for (Pawn assist : activatedPawns) {
if (assist.isFlankAttack()) {
flankAttacks = 1;
break;
}
}
System.err.print(" + " + activatedUnits + " + " + flankAttacks);
success = ((dice + activatedUnits + flankAttacks) >= hex.defenseFor(target, activatedPawns));
}
// TODO : free move for infantry
for (Pawn p : activatedPawns)
pawn.attack(target);
activablePawns.clear();
activatedPawns.clear();
return success;
}
public int movePawn(Pawn pawn, GridPoint2 from, Orientation o)
{
System.err.println(" movePawn : " + from.x + ";" + from.y + " " + o);
int cost = getPathCost(pawn, 0);
int s = getCoordinatePath(pawn, 0, finalPath, o);
if (s > 0) {
movePawn(pawn, cost, finalPath, RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
ctrl.animationDone();
}
}));
}
return finishMove(pawn, from);
}
public int rotatePawn(Pawn pawn, GridPoint2 from, Orientation o)
{
System.err.println(" rotatePawn : " + from.x + ";" + from.y + " " +o);
rotatePawn(pawn, o, RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
ctrl.animationDone();
}
}));
return finishMove(pawn, from);
}
public void revertMoves()
{
System.err.println(" revertMoves()");
for (Pawn pawn : activatedPawns) {
revertLastPawnMove(pawn, RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
ctrl.animationDone();
}
}));
}
activatedPawns.clear();
}
private int finishMove(Pawn pawn, GridPoint2 from) {
moveAssists.remove(from);
activablePawns.remove(pawn);
activatedPawns.add(pawn);
return activablePawns.size();
}
}
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