1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
package ch.asynk.tankontank.game;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.game.State.StateType;
import ch.asynk.tankontank.game.hud.Position;
import ch.asynk.tankontank.game.hud.Msg;
import ch.asynk.tankontank.game.hud.PlayerInfo;
import ch.asynk.tankontank.game.hud.ActionButtons;
import ch.asynk.tankontank.game.hud.OkCancel;
import ch.asynk.tankontank.game.hud.Statistics;
import ch.asynk.tankontank.TankOnTank;
public class Hud implements Disposable
{
public static final float OFFSET = 10f;
private final TankOnTank game;
private final Ctrl ctrl;
private Object hit;
private BitmapFont font;
public PlayerInfo playerInfo;
public ActionButtons actionButtons;
private Msg msg;
private Statistics stats;
private OkCancel okCancel;
private DialogAction dialogAction;
enum DialogAction
{
END_TURN,
END_DEPLOYMENT,
END_GAME
}
public Hud(final Ctrl ctrl, final TankOnTank game)
{
this.game = game;
this.ctrl = ctrl;
font = game.skin.getFont("default-font");
TextureAtlas atlas = game.factory.hudAtlas;
playerInfo = new PlayerInfo(ctrl, font, atlas, 5f);
actionButtons = new ActionButtons(ctrl, atlas.findRegion("disabled"), atlas, 5f);
actionButtons.hide();
msg = new Msg(font, atlas.findRegion("disabled"), 10f);
okCancel = new OkCancel(font, atlas.findRegion("disabled"), atlas, 10f);
stats = new Statistics(font, atlas.findRegion("disabled"), atlas, 10f);
}
@Override
public void dispose()
{
font.dispose();
playerInfo.dispose();
actionButtons.dispose();
msg.dispose();
okCancel.dispose();
stats.dispose();
}
public void update()
{
Position position = ctrl.battle.getHudPosition(ctrl.player);
playerInfo.update(ctrl.player, position);
actionButtons.setPosition(position.down());
}
public void animate(float delta)
{
msg.animate(delta);
playerInfo.animate(delta);
}
public void draw(Batch batch)
{
playerInfo.draw(batch);
actionButtons.draw(batch);
msg.draw(batch);
okCancel.draw(batch);
stats.draw(batch);
}
public void drawDebug(ShapeRenderer debugShapes)
{
playerInfo.drawDebug(debugShapes);
actionButtons.drawDebug(debugShapes);
msg.drawDebug(debugShapes);
okCancel.drawDebug(debugShapes);
stats.drawDebug(debugShapes);
}
public void pushNotify(String s)
{
notify(s, 1, Position.TOP_CENTER, true);
}
public void notify(String s)
{
notify(s, 1, Position.TOP_CENTER, false);
}
public void notify(String s, float duration, Position position, boolean push)
{
if (push) msg.pushWrite(s, duration, position);
else msg.write(s, 1, position);
}
public boolean touchDown(float x, float y)
{
hit = null;
if (actionButtons.touchDown(x, y))
hit = actionButtons;
else if (playerInfo.touchDown(x, y))
hit = playerInfo;
else if (okCancel.hit(x, y))
hit = okCancel;
else if (stats.hit(x, y))
hit = stats;
return (hit != null);
}
public boolean touchUp(float x, float y)
{
if (hit == null)
return false;
if (hit == actionButtons) {
actionButtons.touchUp(x, y);
}
else if (hit == playerInfo) {
playerInfo.touchUp(x, y);
}
else if (hit == okCancel) {
if (okCancel.hit(x, y))
closeDialog();
}
else if (hit == stats) {
if (stats.hit(x, y))
closeDialog();
}
hit = null;
return true;
}
private void closeDialog()
{
switch(dialogAction)
{
case END_TURN:
if (okCancel.ok)
ctrl.abortPlayerTurn();
okCancel.visible = false;
break;
case END_DEPLOYMENT:
if (okCancel.ok)
ctrl.endDeployment();
okCancel.visible = false;
break;
case END_GAME:
stats.visible = false;
ctrl.endGame();
break;
}
ctrl.blockMap = false;
}
public void notifyEndOfTurn()
{
ctrl.blockMap = true;
dialogAction = DialogAction.END_TURN;
okCancel.show("You have no more Action Points left.", Position.MIDDLE_CENTER, false);
}
public void askEndOfTurn()
{
ctrl.blockMap = true;
dialogAction = DialogAction.END_TURN;
okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", Position.MIDDLE_CENTER);
}
public void askEndDeployment()
{
ctrl.blockMap = true;
dialogAction = DialogAction.END_DEPLOYMENT;
okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?", Position.MIDDLE_CENTER);
}
public void victory(Player winner, Player loser)
{
ctrl.blockMap = true;
dialogAction = DialogAction.END_GAME;
stats.show(winner, loser, Position.MIDDLE_CENTER);
}
}
|