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package ch.asynk.tankontank.engine;
import java.util.List;
import java.util.Iterator;
import java.util.ArrayList;
import java.util.LinkedList;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
public class PossiblePaths implements Iterable<Vector3>
{
private final Board board;
public Pawn pawn;
public Tile from;
public Tile to;
public Orientation orientation;
private List<Tile> stack;
private List<Tile> ctrlTiles;
private List<ArrayList<Tile>> paths;
private List<ArrayList<Tile>> filteredPaths;
private Board.TileCollection tiles;
public PossiblePaths(Board board, int tSize, int stSize, int ftSize, int vectSize)
{
this.board = board;
this.tiles = new TileSet(board, tSize);
this.stack = new ArrayList<Tile>(stSize);
this.ctrlTiles = new ArrayList<Tile>(ftSize);
this.paths = new LinkedList<ArrayList<Tile>>();
this.filteredPaths = new LinkedList<ArrayList<Tile>>();
this.to = null;
this.pawn = null;
this.orientation = Orientation.KEEP;
}
public void init(Pawn pawn, Tile from)
{
this.pawn = pawn;
this.from = from;
}
public void init(Pawn pawn)
{
init(pawn, pawn.getTile());
}
public boolean isSet()
{
return (to != null);
}
public void clear()
{
for (List<Tile> tiles : this.paths) tiles.clear();
for (List<Tile> tiles : this.filteredPaths) tiles.clear();
this.stack.clear();
this.paths.clear();
this.ctrlTiles.clear();
this.filteredPaths.clear();
this.tiles.clear();
this.to = null;
this.orientation = Orientation.KEEP;
}
public int size()
{
if (ctrlTiles.size() == 0)
return paths.size();
return filteredPaths.size();
}
public boolean contains(Tile tile)
{
return tiles.contains(tile);
}
public void enable(int i, boolean enable)
{
for (Tile tile : tiles)
board.enableOverlayOn(tile, i, enable);
}
public int build(Tile to)
{
clear();
this.to = to;
// from and to are not part of the path
if (board.distance(from, to) < 2) {
ArrayList<Tile> temp = new ArrayList<Tile>(0);
// temp.add(from);
// temp.add(to);
paths.add(temp);
for (Tile tile : temp) tiles.add(tile);
} else {
// stack.add(from);
findAllPaths(from, pawn.getMovementPoints(), true);
}
// printToErr("paths", paths);
stack.clear();
return paths.size();
}
private void findAllPaths(Tile from, int mvtLeft, boolean roadMarch)
{
Tile moves[] = new Tile[6];
board.setAdjacentTiles(from, moves);
for(int i = 0; i < 6; i++) {
Tile next = moves[i];
if ((next == null) || next.isOffMap()) continue;
int cost = next.costFrom(pawn, board.getSide(i));
int r = (mvtLeft - cost);
boolean road = roadMarch & next.road(board.getSide(i));
if (road) r += pawn.getRoadMarchBonus();
if ((board.distance(next, to) <= r)) {
if (next == to) {
ArrayList<Tile> temp = new ArrayList<Tile>(stack.size() + 1);
for (Tile t: stack)
temp.add(t);
// temp.add(next);
paths.add(temp);
for (Tile tile : temp) tiles.add(tile);
} else {
stack.add(next);
findAllPaths(next, (mvtLeft - cost), road);
stack.remove(stack.size() - 1);
}
}
}
}
public int toggleCtrlTile(Tile tile)
{
if (ctrlTiles.contains(tile))
ctrlTiles.remove(tile);
else
ctrlTiles.add(tile);
return filterPaths();
}
private int filterPaths()
{
int s = ctrlTiles.size();
tiles.clear();
filteredPaths.clear();
for (ArrayList<Tile> path : paths) {
int ok = 0;
for (Tile filter : ctrlTiles) {
if (path.contains(filter))
ok += 1;
}
if (ok == s) {
if (path.size() == (s + 0)) { // from and to are not part of the path
filteredPaths.clear();
filteredPaths.add(path);
tiles.clear();
for (Tile tile : path) tiles.add(tile);
break;
} else {
filteredPaths.add(path);
for (Tile tile : path) tiles.add(tile);
}
}
}
// printToErr("filteredPaths", filteredPaths);
return filteredPaths.size();
}
public void applyToPawn(int i)
{
pawn.movement.from = from;
pawn.movement.to = to;
pawn.movement.orientation = orientation;
pathCost(i);
}
public int pathCost(int i)
{
int cost = 0;
boolean roadMarch = true;
Tile prev = from;
pawn.movement.distance = board.distance(from, to);
if (pawn.movement.distance > 0) {
for (Tile next : paths.get(i)) {
Orientation o = Orientation.fromMove(next.col, next.row, prev.col, prev.row);
cost += next.costFrom(pawn, o);
roadMarch &= next.road(o);
prev = next;
}
Orientation o = Orientation.fromMove(to.col, to.row, prev.col, prev.row);
cost += to.costFrom(pawn, o);
if (roadMarch)
cost -= pawn.getRoadMarchBonus();
if (cost < 1)
cost = 1;
}
pawn.movement.cost = cost;
pawn.movement.roadMarch = roadMarch;
return cost;
}
private List<Tile> getPath(int i)
{
if (ctrlTiles.size() == 0)
return paths.get(0);
return filteredPaths.get(0);
}
public int pathSteps(int idx)
{
int steps = 0;
Tile tile = from;
Orientation o = pawn.getOrientation();
for (Tile next : getPath(idx)) {
Orientation nextO = Orientation.fromMove(tile.col, tile.row, next.col, next.row);
if (nextO != o) {
steps += 2;
o = nextO;
} else
steps += 1;
tile = next;
}
if (orientation != Orientation.fromMove(tile.col, tile.row, to.col, to.row))
steps += 2;
else
steps +=1;
return steps;
}
@Override
public Iterator<Vector3> iterator()
{
return new Vector3Iterator(pawn, from, to, orientation, getPath(0));
}
private void printToErr(String what, List<ArrayList<Tile>> paths)
{
System.err.println(what + " ("+paths.size()+")");
for (ArrayList<Tile> path : paths) {
System.err.println(" - path");
for(Tile tile : path)
System.err.println(" " + tile);
}
System.err.println();
}
}
class Vector3Iterator implements Iterator<Vector3>
{
private Pawn pawn;
private Tile to;
private Orientation o;
private Orientation orientation;
private Tile tile;
private Vector2 pos = new Vector2();
private Vector3 v = new Vector3();
private int i;
private List<Tile> path;
public Vector3Iterator(Pawn pawn, Tile from, Tile to, Orientation orientation, List<Tile> path)
{
this.pawn = pawn;
this.to = to;
this.tile = from;
this.orientation = orientation;
this.path = path;
this.o = pawn.getOrientation();
this.v.set(pawn.getPosition().x, pawn.getPosition().y, o.r());
this.i = 0;
}
@Override
public boolean hasNext()
{
if ((tile == to) && (o == orientation))
return false;
return true;
}
@Override
public Vector3 next()
{
if (tile == to) {
v.z = orientation.r();
o = orientation;
return v;
}
Tile nextTile;
if (i < path.size())
nextTile = path.get(i);
else
nextTile = to;
Orientation nextO = Orientation.fromMove(tile.col, tile.row, nextTile.col, nextTile.row);
if (nextO != o) {
v.z = nextO.r();
o = nextO;
return v;
}
pawn.getPosAt(nextTile, pos);
v.x = pos.x;
v.y = pos.y;
tile = nextTile;
i += 1;
return v;
}
@Override
public void remove()
{
throw new UnsupportedOperationException();
}
}
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