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package ch.asynk.tankontank.engine;
import java.util.Set;
import java.util.List;
import java.util.Vector;
import java.util.Iterator;
import java.util.LinkedHashSet;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Matrix4;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Board implements Disposable
{
public interface TileBuilder
{
public Tile getNewTile(float cx, float cy);
}
public enum Orientation
{
ALL(0, 63),
KEEP(0, 0),
NORTH(270, 1),
NORTH_EAST(210, 2),
SOUTH_EAST(150, 4),
SOUTH(90, 8),
SOUTH_WEST (30, 16),
NORTH_WEST(330, 32);
public static int offset = 0;
public static float delta = 5f;
private final int r;
public final int s;
Orientation(int r, int s) { this.r = r; this.s = s; }
public float r() { return offset + r; }
public boolean isInSides(int sides)
{
return ((sides & s) == s);
}
public Orientation left()
{
if (this == NORTH) return NORTH_WEST;
else return fromSide(s >> 1);
}
public Orientation right()
{
if (this == NORTH_WEST) return NORTH;
else return fromSide(s << 1);
}
public Orientation opposite()
{
return left().left().left();
}
public int allBut()
{
return ALL.s & (s ^ 0xFFFF);
}
public int getFrontSides()
{
return s | left().s | right().s;
}
public int getBackSides()
{
return opposite().getFrontSides();
}
public static Orientation fromSide(int s)
{
if (s == 1) return NORTH;
else if (s == NORTH_EAST.s) return NORTH_EAST;
else if (s == SOUTH_EAST.s) return SOUTH_EAST;
else if (s == SOUTH.s) return SOUTH;
else if (s == SOUTH_WEST.s) return SOUTH_WEST;
else if (s == NORTH_WEST.s) return NORTH_WEST;
else return KEEP;
}
public static Orientation fromRotation(float r)
{
if (r < 0) r += 360f;
if ((r > (NORTH.r - 5f)) && (r < (NORTH.r + 5f))) return NORTH;
else if ((r > (NORTH_EAST.r - delta)) && (r < (NORTH_EAST.r + delta))) return NORTH_EAST;
else if ((r > (SOUTH_EAST.r - delta)) && (r < (SOUTH_EAST.r + delta))) return SOUTH_EAST;
else if ((r > (SOUTH.r - delta)) && (r < (SOUTH.r + delta))) return SOUTH;
else if ((r > (SOUTH_WEST.r - delta)) && (r < (SOUTH_WEST.r + delta))) return SOUTH_WEST;
else if ((r > (NORTH_WEST.r - delta)) && (r < (NORTH_WEST.r + delta))) return NORTH_WEST;
else return KEEP;
}
}
public static class Config
{
public int cols;
public int rows;
public int x0; // bottom left x offset
public int y0; // bottom left y offset
public int w; // hex width
public int dw; // half hex : w/2
public int s; // hex side
public float dh; // hex top : s/2
public float h; // square height : s + dh
public float slope; // north-west side slope : (dh / (float) dw)
}
private final Pool<GridPoint2> gridPoint2Pool = new Pool<GridPoint2>() {
@Override
protected GridPoint2 newObject() {
return new GridPoint2();
}
};
protected Config cfg;
private Tile[] tiles;
protected SearchBoard searchBoard;
private Image image;
boolean transform;
private Matrix4 prevTransform;
private Matrix4 nextTransform;
private int tileCount = 0;
private int pawnCount = 0;
private int animationCount = 0;
private final Vector<Animation> animations = new Vector<Animation>(2);
private final Vector<Animation> nextAnimations = new Vector<Animation>(2);
private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>();
protected final LinkedHashSet<Pawn> pawnsToDraw = new LinkedHashSet<Pawn>();
protected Board()
{
}
public Board(TileBuilder tileBuilder, Config cfg, Texture texture)
{
image = new Image(texture);
this.cfg = cfg;
this.tiles = new Tile[cfg.cols * cfg.rows];
searchBoard = new SearchBoard(this, cfg.cols, cfg.rows);
int idx = 0;
boolean evenRow = true;
float y = cfg.y0 - cfg.dh + cfg.s;
for (int i = 0; i < cfg.rows; i++) {
float x = cfg.x0 + cfg.dw;
if (!evenRow) x += cfg.dw;
for ( int j = 0; j < cfg.cols; j ++) {
this.tiles[idx] = tileBuilder.getNewTile(x, y);
idx += 1;
x += cfg.w;
}
y += cfg.h;
evenRow = !evenRow;
}
}
@Override
public void dispose()
{
image.dispose();
}
public Tile getTile(int col, int row)
{
int idx = ((col - ((row + 1) / 2))) + (row * cfg.cols);
// Gdx.app.debug("Board", " getTile: " + col + " ; " + row + " -> " + idx);
return tiles[idx];
}
public float getWidth()
{
return image.getWidth();
}
public float getHeight()
{
return image.getHeight();
}
public void setPosition(float x, float y)
{
image.setPosition(x, y);
if ((x != 0.0f) || (y != 0.0f)) {
transform = true;
prevTransform = new Matrix4();
nextTransform = new Matrix4();
nextTransform.translate(x, y, 0);
} else
transform = false;
}
private void addPawnAnimation(Pawn pawn, AnimationSequence seq)
{
pawnsToDraw.add(pawn);
nextAnimations.add(seq);
}
private void stats()
{
boolean print = false;
if (tileCount != tilesToDraw.size()) {
tileCount = tilesToDraw.size();
print = true;
}
if (pawnCount != pawnsToDraw.size()) {
pawnCount = pawnsToDraw.size();
print = true;
}
if (animationCount != animations.size()) {
animationCount = animations.size();
print = true;
}
if (print)
Gdx.app.debug("Board", " tiles:" + tileCount + " pawns:" + pawnCount + " animations:" + animationCount);
}
public void animate(float delta)
{
Iterator<Animation> iter = animations.iterator();
while (iter.hasNext()) {
Animation a = iter.next();
Pawn p = a.getPawn();
if (a.animate(delta)) {
iter.remove();
pawnsToDraw.remove(p);
}
}
for (int i = 0, n = nextAnimations.size(); i < n; i++)
animations.add(nextAnimations.get(i));
nextAnimations.clear();
}
public void draw(Batch batch)
{
image.draw(batch);
if (transform) {
prevTransform.set(batch.getTransformMatrix());
batch.setTransformMatrix(nextTransform);
}
Iterator<Tile> tileIter = tilesToDraw.iterator();
while (tileIter.hasNext()) {
tileIter.next().draw(batch);
}
Iterator<Pawn> pawnIter = pawnsToDraw.iterator();
while (pawnIter.hasNext()) {
pawnIter.next().draw(batch);
}
if (transform)
batch.setTransformMatrix(prevTransform);
}
public void drawDebug(ShapeRenderer debugShapes)
{
stats();
if (transform) {
prevTransform.set(debugShapes.getTransformMatrix());
debugShapes.setTransformMatrix(nextTransform);
}
Iterator<Tile> iter = tilesToDraw.iterator();
while (iter.hasNext()) {
iter.next().drawDebug(debugShapes);
}
if (transform)
debugShapes.setTransformMatrix(prevTransform);
}
private void nodesToPoints(List<SearchBoard.Node> nodes, Vector<GridPoint2> points)
{
// for (GridPoint2 point : points)
// gridPoint2Pool.free(point);
// points.clear();
// for (SearchBoard.Node node : nodes) {
// GridPoint2 point = gridPoint2Pool.obtain();
// point.set(node.col, node.row);
// points.add(point);
// }
int ns = nodes.size();
int ps = points.size();
if (ps > ns) {
for (int i = ns; i < ps; i++)
gridPoint2Pool.free(points.get(i));
}
int i = 0;
for (SearchBoard.Node node : nodes) {
if (i < ps) {
points.get(i).set(node.col, node.row);
} else {
GridPoint2 point = gridPoint2Pool.obtain();
point.set(node.col, node.row);
points.add(point);
}
i += 1;
}
points.setSize(ns);
}
public void possibleMovesFrom(Pawn pawn, int col, int row, Vector<GridPoint2> moves)
{
List<SearchBoard.Node> nodes = searchBoard.possibleMovesFrom(pawn, col, row);
nodesToPoints(nodes, moves);
}
public void possibleTargetsFrom(Pawn pawn, int col, int row, Vector<GridPoint2> targets)
{
List<SearchBoard.Node> nodes = searchBoard.possibleTargetsFrom(pawn, col, row);
nodesToPoints(nodes, targets);
}
public int nodesToSet(List<Vector<SearchBoard.Node>> nodes, Set<GridPoint2> points)
{
// FIXME : optimize this
for (GridPoint2 point : points)
gridPoint2Pool.free(point);
points.clear();
for (Vector<SearchBoard.Node> path : nodes) {
for (int i = 0, n = path.size(); i < n; i++) {
// FIXME : optimize this
GridPoint2 point = gridPoint2Pool.obtain();
SearchBoard.Node node = path.get(i);
point.set(node.col, node.row);
if (!points.add(point))
gridPoint2Pool.free(point);
}
}
return nodes.size();
}
public int possiblePaths(Pawn pawn, int col0, int row0, int col1, int row1, Set<GridPoint2> points)
{
List<Vector<SearchBoard.Node>> paths = searchBoard.possiblePaths(pawn, col0, row0, col1, row1);
return nodesToSet(paths, points);
}
public int possiblePathsFilterAdd(int col, int row, Set<GridPoint2> points)
{
List<Vector<SearchBoard.Node>> paths = searchBoard.possiblePathsFilterAdd(col, row);
return nodesToSet(paths, points);
}
public void disableOverlaysOn(int col, int row)
{
disableOverlaysOn(getTile(col, row));
}
public void disableOverlaysOn(Tile tile)
{
if (tile.disableOverlays())
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
public void enableOverlayOn(int col, int row, int i, boolean enable)
{
enableOverlayOn(getTile(col, row), i, enable);
}
public void enableOverlayOn(Tile tile, int i, boolean enable)
{
if(tile.enableOverlay(i, enable))
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
public Pawn removeTopPawnFrom(GridPoint2 tile)
{
return removeTopPawnFrom(tile.x, tile.y);
}
public Pawn removeTopPawnFrom(int col, int row)
{
Pawn pawn = getTopPawnAt(col, row);
if (pawn != null)
removePawnFrom(pawn, col, row);
return pawn;
}
public Pawn getTopPawnAt(GridPoint2 tile)
{
return getTopPawnAt(tile.x, tile.y);
}
private Pawn getTopPawnAt(int col, int row)
{
return getTile(col, row).getTopPawn();
}
private int pushPawnAt(Pawn pawn, int col, int row)
{
Tile tile = getTile(col, row);
tilesToDraw.add(tile);
return tile.push(pawn);
}
private int removePawnFrom(Pawn pawn, int col, int row)
{
Tile tile = getTile(col, row);
int n = tile.remove(pawn);
if (!tile.mustBeDrawn())
tilesToDraw.remove(tile);
return n;
}
public Vector2 getTileCenter(int col, int row)
{
return getTile(col, row).getCenter();
}
public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 tile)
{
return getPawnPosAt(pawn, tile.x, tile.y);
}
private Vector2 getPawnPosAt(Pawn pawn, int col, int row)
{
Vector2 center = getTile(col, row).getCenter();
float x = (center.x - (pawn.getWidth() / 2));
float y = (center.y - (pawn.getHeight() / 2));
return new Vector2(x, y);
}
public void setPawnAt(Pawn pawn, int col, int row, Orientation o)
{
Vector2 pos = getPawnPosAt(pawn, col, row);
pawn.pushMove(pos.x, pos.y, o);
pushPawnAt(pawn, col, row);
}
public void movePawnTo(Pawn pawn, GridPoint2 hex)
{
movePawnTo(pawn, hex.x, hex.y, Orientation.KEEP);
}
public void movePawnTo(Pawn pawn, int col, int row, Orientation o)
{
GridPoint2 prev = getHexAt(pawn.getLastPosition());
removePawnFrom(pawn, prev.x, prev.y);
pushPawnAt(pawn, col, row);
Vector2 pos = getPawnPosAt(pawn, col, row);
pawn.pushMove(pos.x, pos.y, o);
}
public void resetPawnMoves(final Pawn pawn)
{
GridPoint2 prev = getHexAt(pawn.getLastPosition());
removePawnFrom(pawn, prev.x, prev.y);
AnimationSequence seq = pawn.getResetMovesAnimation();
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
GridPoint2 hex = getHexAt(pawn.getLastPosition());
pushPawnAt(pawn, hex.x, hex.y);
}
}));
addPawnAnimation(pawn, seq);
}
private GridPoint2 getHexAt(Vector3 v)
{
if (v == null) return null;
return getHexAt(null, v.x, v.y);
}
public GridPoint2 getHexAt(GridPoint2 hex, float mx, float my)
{
if (hex == null) hex = new GridPoint2();
// compute row
float y = (my - cfg.y0);
int row = (int) (y / cfg.h);
boolean oddRow = ((row % 2) == 1);
if (y < 0.f) {
row = -1;
oddRow = true;
}
// compute col
float x = (mx - cfg.x0);
if (oddRow) x -= cfg.dw;
int col = (int) (x / cfg.w);
if (x < 0.f)
col = -1;
int colOffset = ((row +1) / 2);
// check upper boundaries
float dy = (y - (row * cfg.h));
if (dy > cfg.s) {
dy -= cfg.s;
float dx = (x - (col * cfg.w));
col += colOffset;
if (dx < cfg.dw) {
if ((dx * cfg.slope) < dy) {
// upper left corner
row += 1;
colOffset = ((row +1) / 2);
}
} else {
if (((cfg.w - dx) * cfg.slope) < dy) {
// upper right corner
row += 1;
col += 1;
colOffset = ((row +1) / 2);
}
}
} else
col += colOffset;
// validate hex
if ((col < colOffset) || (row < 0) || (row >= cfg.rows) || ((col - colOffset) >= cfg.cols))
hex.set(-1, -1);
else
hex.set(col, row);
// Gdx.app.debug("Board", " hex: " + hex.x + " ; " + hex.y);
return hex;
}
}
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