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package ch.asynk.rustanddust;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import ch.asynk.rustanddust.screens.MenuScreen;
import ch.asynk.rustanddust.screens.GameScreen;
import ch.asynk.rustanddust.util.DB;
import ch.asynk.rustanddust.util.Backend;
import ch.asynk.rustanddust.game.Ctrl;
import ch.asynk.rustanddust.game.Config;
import ch.asynk.rustanddust.game.Factory;
import ch.asynk.rustanddust.ui.Bg;
public class RustAndDust extends Game
{
public static final String BG_PATCH = "bg";
public static final String FRAME_PATCH = "frame";
public static final String TTF_FONT = "skin/veteran-typewriter.ttf";
public static final String ATLAS_UI = "data/ui.atlas";
public static final String ATLAS_HUD = "data/hud.atlas";
public static final String ATLAS_UNITS = "data/units%d.atlas";
public static final String ATLAS_UNIT_OVERLAYS = "data/unit-overlays%d.atlas";
public static final String ATLAS_HEX_OVERLAYS = "data/hex-overlays.atlas";
public static final String PNG_SELECTED = "data/selected.png";
public static final String PNG_MAP_00= "data/map_00.png";
public static final String PNG_DICE = "data/dice.png";
public static final String PNG_INF_FIRE = "data/infantry_fire.png";
public static final String PNG_TANK_FIRE = "data/tank_fire.png";
public static final String PNG_EXPLOSIONS = "data/explosions.png";
public static final String SND_DICE = "sounds/dice.mp3";
public static final String SND_TANK_MOVE = "sounds/tank_move.mp3";
public static final String SND_INF_MOVE = "sounds/infantry_move.mp3";
public static final String SND_INF_FIRE = "sounds/infantry_fire.mp3";
public static final String SND_TANK_FIRE = "sounds/tank_fire.mp3";
public static final String SND_TANK_FIRE_SHORT = "sounds/tank_fire_short.mp3";
public static final String SND_EXPLOSION = "sounds/explosion.mp3";
public static final String SND_EXPLOSION_SHORT = "sounds/explosion_short.mp3";
public static final String SND_PROMOTE_US = "sounds/promote_us.mp3";
public static final String SND_PROMOTE_GE = "sounds/promote_ge.mp3";
public static final String UI_OK = "ok";
public static final String UI_CANCEL = "cancel";
public static final String UI_FROM = "from";
public static final String UI_TO = "to";
public static final String UI_MOVE = "move";
public static final String UI_UNIT = "unit";
public static final String UI_US_FLAG = "us-flag";
public static final String UI_GE_FLAG = "ge-flag";
public static final String DOM = "RustAndDust";
public static final String DB_FILE = "data/rustanddust.sqlite";
public AssetManager manager;
public Factory factory;
public Ctrl ctrl;
public Config config;
public int hudCorrection;
public Backend backend;
public DB db;
public TextureAtlas uiAtlas;
public BitmapFont font;
public NinePatch bgPatch;
public NinePatch framePatch;
public enum State
{
MENU,
GAME,
NONE
}
private State state;
public RustAndDust(Backend backend)
{
this.backend = backend;
}
public static void error(String msg)
{
Gdx.app.error(DOM, msg);
}
public static void debug(String msg)
{
Gdx.app.debug(DOM, msg);
}
public static void debug(String info, String msg)
{
Gdx.app.debug(DOM, String.format("%s : %s", info, msg));
}
public TextureAtlas.AtlasRegion getUiRegion(String s)
{
return uiAtlas.findRegion(s);
}
@Override
public void create ()
{
Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
this.hudCorrection = ((int) (125 * Gdx.graphics.getDensity()) - 75);
debug("RustAndDust", "create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "] " + Gdx.graphics.getDensity() + " -> " + hudCorrection);
db = new DB(Gdx.files.internal(DB_FILE).path());
db.setup();
manager = new AssetManager();
factory = new Factory(this);
config = new Config();
backend.init(this);
config.load(db.loadConfig());
state = State.NONE;
loadUiAssets();
switchToMenu();
}
public void switchToMenu()
{
if (state == State.GAME) {
unloadGameAssets();
factory.dispose();
ctrl.dispose();
getScreen().dispose();
}
loadMenuAssets();
state = State.MENU;
setScreen(new MenuScreen(this));
}
public void switchToGame()
{
unloadMenuAssets();
getScreen().dispose();
factory.assetsLoaded();
state = State.GAME;
setScreen(new GameScreen(this));
}
public void loadGameAssets()
{
if (config.battle.getMapType() == Factory.MapType.MAP_00)
manager.load(PNG_MAP_00, Texture.class);
int i = config.graphics.i;
manager.load(String.format(ATLAS_UNITS, i), TextureAtlas.class);
manager.load(String.format(ATLAS_UNIT_OVERLAYS, i), TextureAtlas.class);
manager.load(ATLAS_HUD, TextureAtlas.class);
manager.load(ATLAS_HEX_OVERLAYS, TextureAtlas.class);
manager.load(PNG_SELECTED, Texture.class);
manager.load(PNG_DICE, Texture.class);
manager.load(PNG_INF_FIRE, Texture.class);
manager.load(PNG_TANK_FIRE, Texture.class);
manager.load(PNG_EXPLOSIONS, Texture.class);
manager.load(SND_DICE, Sound.class);
manager.load(SND_TANK_MOVE, Sound.class);
manager.load(SND_INF_MOVE, Sound.class);
manager.load(SND_INF_FIRE, Sound.class);
manager.load(SND_TANK_FIRE, Sound.class);
manager.load(SND_TANK_FIRE_SHORT, Sound.class);
manager.load(SND_EXPLOSION, Sound.class);
manager.load(SND_EXPLOSION_SHORT, Sound.class);
manager.load(SND_PROMOTE_US, Sound.class);
manager.load(SND_PROMOTE_GE, Sound.class);
debug("RustAndDust", " assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
}
private void unloadGameAssets()
{
if (config.battle.getMapType() == Factory.MapType.MAP_00)
manager.unload(PNG_MAP_00);
int i = config.graphics.i;
manager.unload(String.format(ATLAS_UNITS, i));
manager.unload(String.format(ATLAS_UNIT_OVERLAYS, i));
manager.unload(ATLAS_HUD);
manager.unload(ATLAS_HEX_OVERLAYS);
manager.unload(PNG_SELECTED);
manager.unload(PNG_DICE);
manager.unload(PNG_INF_FIRE);
manager.unload(PNG_TANK_FIRE);
manager.unload(PNG_EXPLOSIONS);
manager.unload(SND_DICE);
manager.unload(SND_TANK_MOVE);
manager.unload(SND_INF_MOVE);
manager.unload(SND_INF_FIRE);
manager.unload(SND_TANK_FIRE);
manager.unload(SND_TANK_FIRE_SHORT);
manager.unload(SND_EXPLOSION);
manager.unload(SND_EXPLOSION_SHORT);
manager.unload(SND_PROMOTE_US);
manager.unload(SND_PROMOTE_GE);
debug("RustAndDust", " assets unloaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
}
private void loadUiAssets()
{
manager.load(ATLAS_UI, TextureAtlas.class);
manager.finishLoading();
uiAtlas = manager.get(ATLAS_UI, TextureAtlas.class);
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal(TTF_FONT));
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
float h = Gdx.graphics.getHeight();
Bg.setScale(Math.max((h * 0.00125f), 1.0f));
parameter.size = Math.max((int) (h * 0.04f), 16);
parameter.color = Color.BLACK;
font = generator.generateFont(parameter);
bgPatch = uiAtlas.createPatch(BG_PATCH);
framePatch = uiAtlas.createPatch(FRAME_PATCH);
}
private void unloadUiAssets()
{
font.dispose();
manager.unload(ATLAS_UI);
}
private void loadMenuAssets()
{
manager.load(PNG_MAP_00, Texture.class);
manager.finishLoading();
}
private void unloadMenuAssets()
{
manager.unload(PNG_MAP_00);
}
// @Override
// public void render ()
// {
// Gdx.gl.glClearColor(0, 0, 0, 1);
// Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// super.render();
// }
// @Override
// public void resize(int width, int height)
// {
// debug("RustAndDust", "resize(" + width + ", " + height + ")");
// super.resize(width, height);
// }
@Override
public void dispose()
{
debug("RustAndDust", "dispose()");
debug("RustAndDust", "diagnostics:\n" + manager.getDiagnostics() );
getScreen().dispose();
unloadUiAssets();
switch(state) {
case MENU:
unloadMenuAssets();
break;
case GAME:
unloadGameAssets();
factory.dispose();
ctrl.dispose();
break;
}
debug("RustAndDust", "diagnostics:\n" + manager.getDiagnostics() );
manager.clear();
manager.dispose();
}
@Override
public void pause()
{
debug("RustAndDust", "pause()");
getScreen().pause();
}
@Override
public void resume()
{
debug("RustAndDust", "resume()");
getScreen().resume();
}
}
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