blob: 57ff14e7472e0d844b55c8862d01425232538aac (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
FIX:
- Order.orderId ???
- clean up Map4 from activated, activable stuff, maybe should stay in states !?!?
- check unitId (static) after reinforcement arrive !!!
- after JSON load Unit.unitId must be set to max()
- load last turn synched
- fix shoot animations, quit -> resume
- Orders boolean:replay, [if needed : id->seq(hq activation->same seq)]
- public Order map.prepareYxzOrder( )
- postOrder()
- ctrl set ANIMATION state + map.processOrder() -> save if not replay
- at ANIMATION END, pay AP if needed (order.cost) ...
TODO:
- turret aiming sound
- moving cloudy sky overlay
- Rules
- 9.6 improved position as trait on Unit ??
- 6.3 Russian mass activation
- 8.6 Russian fire restrictions
NEXT:
- support different board layout
- north orientation
- hex orientation
- inverted even/odd row scheme
- automatic overlays to show unit stack depth
|