package ch.asynk.tankontank; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Tile; import ch.asynk.tankontank.engine.Pawn; public class Helpers { public static class FakePawn extends Pawn { private int mvt; public FakePawn (int mvt) { this.mvt = mvt; } public int getMovementPoints() { return mvt; } public int getRoadMarchBonus() { return 1; } public boolean isUnit() { return true; } public boolean isEnemy(Pawn other) { return true; } public int getAngleOfAttack() { return 0; } public int getAttackRangeFrom(Tile tile) { return 3; } } public static class FakeTile extends Tile { public boolean offMap; public FakeTile() { super(); offMap = false; } public FakeTile(boolean offMap) { this.offMap = offMap; } public boolean isOffMap() { return offMap; } public boolean blockLineOfSightFrom(Tile from) { return false; } public boolean atLeastOneMove(Pawn pawn) { return true; } public boolean road(Board.Orientation side) { return false; } public boolean hasTargetsFor(Pawn pawn) { return false; } public int costFrom(Pawn pawn, Board.Orientation side, boolean road) { return 1; } } public static class FakeBoard extends Board { private int cols; private int rows; public FakeTile fakeTiles[]; public FakeBoard(int cols, int rows) { super(); this.cols = cols; this.rows = rows; fakeTiles = new FakeTile[cols * rows]; for (int i = 0; i < rows; i++) { for ( int j = 0; j < cols; j ++) fakeTiles[j + (i * cols)] = new FakeTile(); } fakeTiles[19].offMap = true; fakeTiles[39].offMap = true; fakeTiles[59].offMap = true; fakeTiles[79].offMap = true; } @Override public Tile getTile(int col, int row) { int colOffset = ((row + 1) / 2); if ((col < colOffset) || (row < 0) || (row >= rows) || ((col - colOffset) >= cols)) return new FakeTile(true); int idx = ((col - colOffset)) + (row * cols); return fakeTiles[idx]; } } }