package ch.asynk.tankontank.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.List; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import ch.asynk.tankontank.TankOnTank; import ch.asynk.tankontank.game.Battle; class MyList extends List { public MyList(Skin skin, Battle... items) { super(skin); setItems(items); layout(); setSize(getPrefWidth(), getPrefHeight()); } } public class OptionsScreen implements Screen { private final TankOnTank game; private Stage stage; private Label title1; private TextButton okButton; private CheckBox showMovesCk; private CheckBox showTargetsCk; private CheckBox showMoveAssistsCk; private CheckBox canCancelCk; private CheckBox mustValidateCk; private CheckBox showEnemyPossibilitiesCk; private CheckBox debugCk; private Label title2; private List scenarios; public OptionsScreen(final TankOnTank game) { this.game = game; } @Override public void render(float delta) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); } private void apply() { game.config.showMoves = showMovesCk.isChecked(); game.config.showTargets = showTargetsCk.isChecked(); game.config.showMoveAssists = showMoveAssistsCk.isChecked(); game.config.canCancel = canCancelCk.isChecked(); game.config.mustValidate = mustValidateCk.isChecked(); game.config.showEnemyPossibilities = showEnemyPossibilitiesCk.isChecked(); game.config.debug = debugCk.isChecked(); game.config.battle = scenarios.getSelected(); } @Override public void show() { TankOnTank.debug("OptionsScreen", "show()"); stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight())); Gdx.input.setInputProcessor(stage); title1 = new Label("Options", game.skin); okButton = new TextButton("OK", game.skin); showMovesCk = new CheckBox("Show Moves", game.skin); showTargetsCk = new CheckBox("Show Targets", game.skin); showMoveAssistsCk = new CheckBox("Show Moves Assists", game.skin); canCancelCk = new CheckBox("Can Cancel", game.skin); mustValidateCk = new CheckBox("Must Validate", game.skin); showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", game.skin); debugCk = new CheckBox("Debug", game.skin); title2 = new Label("Scenarios", game.skin); scenarios = new MyList(game.skin, game.factory.battles); showMovesCk.setChecked(game.config.showMoves); showTargetsCk.setChecked(game.config.showTargets); showMoveAssistsCk.setChecked(game.config.showMoveAssists); canCancelCk.setChecked(game.config.canCancel); mustValidateCk.setChecked(game.config.mustValidate); showEnemyPossibilitiesCk.setChecked(game.config.showEnemyPossibilities); debugCk.setChecked(game.config.debug); okButton.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp (InputEvent event, float x, float y, int pointer, int button) { apply(); game.setScreen(new GameScreen(game)); } }); stage.addActor(title1); stage.addActor(showMovesCk); stage.addActor(showTargetsCk); stage.addActor(showMoveAssistsCk); stage.addActor(canCancelCk); stage.addActor(mustValidateCk); stage.addActor(showEnemyPossibilitiesCk); stage.addActor(debugCk); stage.addActor(okButton); stage.addActor(title2); stage.addActor(scenarios); } @Override public void resize(int width, int height) { // TankOnTank.debug("OptionsScreen", "resize (" + width + "," + height + ")"); stage.getViewport().update(width, height, true); float x = ((width / 2) - 100f); float y = (height - 100f); title1.setPosition((x - 20f), y); y -= 20f; showMovesCk.setPosition(x, y); y -= 20f; showTargetsCk.setPosition(x, y); y -= 20f; showMoveAssistsCk.setPosition(x, y); y -= 20f; canCancelCk.setPosition(x, y); y -= 20f; mustValidateCk.setPosition(x, y); y -= 20f; showEnemyPossibilitiesCk.setPosition(x, y); y -= 20f; debugCk.setPosition(x, y); y -= 40f; title2.setPosition((x - 20f), y); y -= scenarios.getHeight(); scenarios.setPosition(x, y); y -= 20f; x += 200f; okButton.setPosition(x, y); } @Override public void dispose() { // TankOnTank.debug("LoadScreen", "dispose()"); stage.dispose(); } @Override public void hide() { // TankOnTank.debug("LoadScreen", "hide()"); } @Override public void pause() { // TankOnTank.debug("LoadScreen", "pause()"); } @Override public void resume() { // TankOnTank.debug("LoadScreen", "resume()"); } }