package ch.asynk.tankontank.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import ch.asynk.tankontank.TankOnTank; public class OptionsScreen implements Screen { private final TankOnTank game; private Stage stage; private Label title; private TextButton okButton; private CheckBox showMovesCk; private CheckBox showTargetsCk; private CheckBox showMoveAssistsCk; private CheckBox canCancelCk; private CheckBox mustValidateCk; private CheckBox showEnemyPossibilitiesCk; public OptionsScreen(final TankOnTank game) { this.game = game; } @Override public void render(float delta) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); } private void apply() { game.config.showMoves = showMovesCk.isChecked(); game.config.showTargets = showTargetsCk.isChecked(); game.config.showMoveAssists = showMoveAssistsCk.isChecked(); game.config.canCancel = canCancelCk.isChecked(); game.config.mustValidate = mustValidateCk.isChecked(); game.config.showEnemyPossibilities = showEnemyPossibilitiesCk.isChecked(); } @Override public void show() { Gdx.app.debug("OptionsScreen", "show()"); stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight())); Gdx.input.setInputProcessor(stage); title = new Label("Options", game.skin); okButton = new TextButton("OK", game.skin); showMovesCk = new CheckBox("Show Moves", game.skin); showTargetsCk = new CheckBox("Show Targets", game.skin); showMoveAssistsCk = new CheckBox("Show Moves Assists", game.skin); canCancelCk = new CheckBox("Can Cancel", game.skin); mustValidateCk = new CheckBox("Must Validate", game.skin); showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", game.skin); showMovesCk.setChecked(game.config.showMoves); showTargetsCk.setChecked(game.config.showTargets); showMoveAssistsCk.setChecked(game.config.showMoveAssists); canCancelCk.setChecked(game.config.canCancel); mustValidateCk.setChecked(game.config.mustValidate); showEnemyPossibilitiesCk.setChecked(game.config.showEnemyPossibilities); okButton.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp (InputEvent event, float x, float y, int pointer, int button) { apply(); game.setScreen(new GameScreen(game)); } }); stage.addActor(title); stage.addActor(showMovesCk); stage.addActor(showTargetsCk); stage.addActor(showMoveAssistsCk); stage.addActor(canCancelCk); stage.addActor(mustValidateCk); stage.addActor(showEnemyPossibilitiesCk); stage.addActor(okButton); } @Override public void resize(int width, int height) { // Gdx.app.debug("OptionsScreen", "resize (" + width + "," + height + ")"); stage.getViewport().update(width, height, true); float x = ((width / 2) - 100f); float y = (height - 100f); title.setPosition(x, y); y -= 20f; showMovesCk.setPosition(x, y); y -= 20f; showTargetsCk.setPosition(x, y); y -= 20f; showMoveAssistsCk.setPosition(x, y); y -= 20f; canCancelCk.setPosition(x, y); y -= 20f; mustValidateCk.setPosition(x, y); y -= 20f; showEnemyPossibilitiesCk.setPosition(x, y); x += 200f; y -= 40f; okButton.setPosition(x, y); } @Override public void dispose() { // Gdx.app.debug("LoadScreen", "dispose()"); stage.dispose(); } @Override public void hide() { // Gdx.app.debug("LoadScreen", "hide()"); } @Override public void pause() { // Gdx.app.debug("LoadScreen", "pause()"); } @Override public void resume() { // Gdx.app.debug("LoadScreen", "resume()"); } }