package ch.asynk.tankontank.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.InputMultiplexer; import com.badlogic.gdx.input.GestureDetector; import com.badlogic.gdx.input.GestureDetector.GestureAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScreenViewport; import ch.asynk.tankontank.TankOnTank; public class GameScreen extends AbstractScreen { static private final int MOVE_STEP = 3; static private final float ZOOM_MAX = 0.2f; static private final float ZOOM_GESTURE_FACTOR = 300.f; static private final float ZOOM_SCROLL_FACTOR = 10.0f; private int touchX; private int touchY; private float maxZoomOut; final OrthographicCamera cam; private Image map; private Label fps; private Label camInfo; private Stage hud; private Stage gameStage; public GameScreen(final TankOnTank game) { super(game); map = new Image(game.manager.get("images/map_a.png", Texture.class)); fps = new Label("FPS: 0", game.skin); camInfo = new Label("", game.skin); fps.setPosition( 10, Gdx.graphics.getHeight() - 40); camInfo.setPosition( 10, Gdx.graphics.getHeight() - 50); cam = new OrthographicCamera(); cam.setToOrtho(false); // cam.position.set((map.getWidth()/2), (map.getHeight()/2), 0); gameStage = new Stage(new FitViewport(map.getWidth(), map.getHeight(), cam)); gameStage.addActor(map); hud = new Stage(new ScreenViewport()); hud.addActor(fps); hud.addActor(camInfo); Gdx.input.setInputProcessor(getMultiplexer()); } private InputMultiplexer getMultiplexer() { final InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(new GestureDetector(new GestureAdapter() { @Override public boolean zoom(float initialDistance, float distance) { cam.zoom += ((initialDistance - distance) / ZOOM_GESTURE_FACTOR); cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_MAX, maxZoomOut); clampCameraPos(); return true; } })); multiplexer.addProcessor(new InputAdapter() { @Override public boolean touchDragged(int x, int y, int pointer) { cam.translate((touchX - x) * cam.zoom * MOVE_STEP, (y - touchY) * cam.zoom * MOVE_STEP, 0); touchX = x; touchY = y; clampCameraPos(); return true; } @Override public boolean touchDown(int x, int y, int pointer, int button) { if (button == Input.Buttons.LEFT) { touchX = x; touchY = y; } return true; } @Override public boolean scrolled(int amount) { cam.zoom += amount / ZOOM_SCROLL_FACTOR; cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_MAX, maxZoomOut); clampCameraPos(); return true; } }); return multiplexer; } private void clampCameraPos() { float cx = cam.viewportWidth * cam.zoom / 2f; float cy = cam.viewportHeight * cam.zoom / 2f; cam.position.x = MathUtils.clamp(cam.position.x, cx, (map.getWidth() - cx)); cam.position.y = MathUtils.clamp(cam.position.y, cy, (map.getHeight() - cy)); } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); cam.update(); fps.setText("FPS: " + Gdx.graphics.getFramesPerSecond() + " zoom: " + String.format("%.2f", cam.zoom)); camInfo.setText("Camera: " + (int) cam.position.y + " ; " + (int) cam.position.y + " x " + String.format("%.2f", cam.zoom)); gameStage.act(delta); gameStage.draw(); hud.act(delta); hud.draw(); } @Override public void resize(int width, int height) { Gdx.app.debug("GameScreen", "resize (" + width + "," + height + ")"); hud.getViewport().update(width, height, true); gameStage.getViewport().update(width, height); maxZoomOut = Math.min((map.getWidth() / cam.viewportWidth), (map.getHeight() / cam.viewportHeight)); cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_MAX, maxZoomOut); } @Override public void dispose() { Gdx.app.debug("GameScreen", "dispose()"); hud.dispose(); gameStage.dispose(); } @Override public void show() { Gdx.app.debug("GameScreen", "show()"); } @Override public void hide() { Gdx.app.debug("GameScreen", "hide()"); } @Override public void pause() { Gdx.app.debug("GameScreen", "pause()"); } @Override public void resume() { Gdx.app.debug("GameScreen", "resume()"); } }