package ch.asynk.tankontank.menu; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import ch.asynk.tankontank.ui.Label; import ch.asynk.tankontank.ui.Patch; public class MainMenu extends Patch { public static int PADDING = 40; public static int VSPACING = 20; private Label options; private Label scenarios; private Label tutorial; private Label exit; public enum Menu { OPTIONS, TUTORIALS, SCENARIOS, NONE }; private Menu menu; public MainMenu(BitmapFont font, TextureAtlas atlas) { super(atlas.createPatch("typewriter")); this.options = new Label(font); this.scenarios = new Label(font); this.tutorial = new Label(font); this.exit = new Label(font); this.menu = Menu.NONE; options.write("Options"); scenarios.write("Scenarios"); tutorial.write("Tutorial"); exit.write("Quit"); } public Menu getMenu() { return menu; } public void setPosition() { float h = ((4 * tutorial.getHeight()) + (2 * PADDING) + (3 * VSPACING)); float w = (scenarios.getWidth() + (2 * PADDING)); float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); y += PADDING; x += PADDING; float dy = (VSPACING + tutorial.getHeight()); exit.setPosition(x, y); y += dy; options.setPosition(x, y); y += dy; tutorial.setPosition(x, y); y += dy; scenarios.setPosition(x, y); } @Override public boolean hit(float x, float y) { boolean ret = false; menu = Menu.NONE; if (!visible) return ret; if (scenarios.hit(x, y)) { menu = Menu.SCENARIOS; ret = true; } else if (tutorial.hit(x, y)) { menu = Menu.TUTORIALS; ret = true; } else if (options.hit(x, y)) { menu = Menu.OPTIONS; ret = true; } else if (exit.hit(x, y)) { Gdx.app.exit(); } return ret; } @Override public void dispose() { super.dispose(); scenarios.dispose(); tutorial.dispose(); options.dispose(); exit.dispose(); } @Override public void draw(Batch batch) { if (!visible) return; super.draw(batch); scenarios.draw(batch); tutorial.draw(batch); options.draw(batch); exit.draw(batch); } }