package ch.asynk.tankontank.game; public interface State { enum StateType { SELECT, MOVE, ROTATE, ATTACK, ANIMATION }; public void enter(boolean flag); public void leave(StateType nextState); public void abort(); public void done(); public void touchDown(); public void touchUp(); public boolean downInMap(float x, float y); public boolean upInMap(float x, float y); public StateType getNextState(); public void setNextState(StateType next); }