package ch.asynk.tankontank.game; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.GridPoint2; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Pawn; public class Map extends Board { private Pawn currentPawn; private GridPoint2 currentHex = new GridPoint2(-1, -1); public Map(Board.Config cfg, Hex[][] board, Texture texture) { super(cfg, board, texture); } public boolean drag(float dx, float dy) { if (currentPawn == null) return false; currentPawn.translate(dx, dy); return true; } public void touchDown(float x, float y) { getHexAt(currentHex, x, y); if (currentHex.x != -1) { currentPawn = getTopPawnAt(currentHex); } } public void touchUp(float x, float y) { getHexAt(currentHex, x, y); if (currentPawn != null) { movePawnTo(currentPawn, currentHex); } } }