package ch.asynk.tankontank.game; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.GridPoint2; public interface Map { // libgdx public float getWidth(); public float getHeight(); // game public GridPoint2 getHexAt(GridPoint2 hex, float x, float y); public Pawn getTopPawnAt(GridPoint2 hex); public Vector2 getHexCenterAt(GridPoint2 hex); public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 hex); public void movePawnTo(Pawn pawn, Vector3 coords); public void setPawnAt(Pawn pawn, int col, int row, Tile.Orientation o); public void movePawnTo(Pawn pawn, int col, int row, Tile.Orientation o); public class Config { public int cols; public int rows; public int x0 = 83; // map offset public int y0 = 182; // map offset public int h = 110; // hex side public float dh = 53.6f; // hex top should be h/2 public int w = 189; // hex width public int dw = 94; // half hex should be w/2 public float H = h + dh; // total height public float slope = (dh / (float) dw); } }