package ch.asynk.tankontank.game; import java.util.ArrayList; import java.util.HashSet; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.tankontank.engine.Pawn; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Orientation; import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; public abstract class Map extends Board { private final GameCtrl ctrl; private final ArrayList finalPath = new ArrayList(10); private final ArrayList possibleMoves = new ArrayList(40); private final ArrayList possibleTargets = new ArrayList(10); private final HashSet possiblePaths = new HashSet(10); private final ArrayList moveAssists = new ArrayList(6); protected abstract void setup(); public Map(GameCtrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) { super(factory, cfg, texture); this.ctrl = ctrl; setup(); } @Override public void dispose() { super.dispose(); moveAssists.clear(); clearPointSet(possiblePaths); clearPointVector(possibleMoves); clearPointVector(possibleTargets); clearCoordinateVector(finalPath); } protected Hex getHex(int col, int row) { return (Hex) getTile(col, row); } protected Hex getHexSafe(GridPoint2 hex) { return (Hex) getTileSafe(hex.x, hex.y); } public boolean isInPossibleMoves(GridPoint2 hex) { return possibleMoves.contains(hex); } public boolean isInPossiblePaths(GridPoint2 hex) { return possiblePaths.contains(hex); } public boolean isInPossibleTargets(GridPoint2 hex) { return possibleTargets.contains(hex); } public void showPossibleMoves(boolean enable) { for(GridPoint2 hex : possibleMoves) enableOverlayOn(hex, Hex.MOVE1, enable); } public void showMoveAssists(boolean enable) { for(GridPoint2 hex : moveAssists) enableOverlayOn(hex, Hex.ASSIST, enable); } public void showPossibleTargets(boolean enable) { for(GridPoint2 hex : possibleTargets) enableOverlayOn(hex, Hex.TARGET, enable); } public void showPossiblePaths(boolean enable, boolean keepFinal) { if (keepFinal) { for(GridPoint2 hex : possiblePaths) enableOverlayOn(hex, Hex.MOVE1, enable); } else { for(GridPoint2 hex : possiblePaths) { enableOverlayOn(hex, Hex.MOVE1, enable); enableOverlayOn(hex, Hex.MOVE2, false); } } } public void showFinalPath(GridPoint2 dst, boolean enable) { for(GridPoint2 hex : possiblePaths) { enableOverlayOn(hex, Hex.MOVE1, false); enableOverlayOn(hex, Hex.MOVE2, enable); } showDirections(dst, enable); } public void showDirections(GridPoint2 hex, boolean enable) { enableOverlayOn(hex, Hex.DIRECTIONS, enable); } public int possiblePathsSize() { return possiblePaths.size(); } public void togglePathOverlay(GridPoint2 hex) { boolean enable= !isOverlayEnabledOn(hex, Hex.MOVE2); enableOverlayOn(hex, Hex.MOVE2, enable); } public int buildPossibleMoves(Pawn pawn, GridPoint2 hex) { buildPossibleMovesFrom(pawn, hex, possibleMoves); return possibleMoves.size(); } public int buildPossibleTargets(Pawn pawn, GridPoint2 hex) { buildPossibleTargetsFrom(pawn, hex, possibleTargets); return possibleTargets.size(); } public int buildMoveAssists(Pawn pawn, GridPoint2 hex) { if (pawn.isHq()) { buildMoveAssists(pawn, hex, moveAssists); } else { moveAssists.clear(); } return moveAssists.size(); } public int buildPossiblePaths(Pawn pawn, GridPoint2 from, GridPoint2 to) { return buildPossiblePaths(pawn, from, to, possiblePaths); } public int possiblePathsPointToggle(GridPoint2 hex) { return possiblePathsFilterToggle(hex, possiblePaths); } public void clearPossiblePaths() { clearPointSet(possiblePaths); } public void clearPossibleTargetsMovesAssists() { clearPointSet(possiblePaths); clearPointVector(possibleMoves); clearPointVector(possibleTargets); } public void movePawn(Pawn pawn, Orientation o) { int cost = getPathCost(pawn, 0); int s = getCoordinatePath(pawn, 0, finalPath, o); if (s > 0) { movePawn(pawn, cost, finalPath, RunnableAnimation.get(pawn, new Runnable() { @Override public void run() { ctrl.animationDone(); } })); } } public void revertMoves() { for (Pawn pawn : activatedPawns) { revertLastPawnMove(pawn, RunnableAnimation.get(pawn, new Runnable() { @Override public void run() { ctrl.animationDone(); } })); } } public void rotatePawn(Pawn pawn, Orientation o) { rotatePawn(pawn, o, RunnableAnimation.get(pawn, new Runnable() { @Override public void run() { ctrl.animationDone(); } })); } }