package ch.asynk.tankontank.game; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.tankontank.game.State.StateType; import ch.asynk.tankontank.game.hud.Position; import ch.asynk.tankontank.game.hud.Msg; import ch.asynk.tankontank.game.hud.PlayerInfo; import ch.asynk.tankontank.game.hud.ActionButtons; import ch.asynk.tankontank.game.hud.OkCancel; import ch.asynk.tankontank.game.hud.Statistics; import ch.asynk.tankontank.TankOnTank; public class Hud implements Disposable { public static final float OFFSET = 10f; private final TankOnTank game; private final Ctrl ctrl; private Object hit; private BitmapFont font; public PlayerInfo playerInfo; public ActionButtons actionButtons; private Msg msg; private Statistics stats; private OkCancel okCancel; private DialogAction dialogAction; enum DialogAction { END_TURN, END_DEPLOYMENT, END_GAME } public Hud(final Ctrl ctrl, final TankOnTank game) { this.game = game; this.ctrl = ctrl; font = game.skin.getFont("default-font"); TextureAtlas atlas = game.factory.hudAtlas; playerInfo = new PlayerInfo(ctrl, font, atlas, 5f); actionButtons = new ActionButtons(ctrl, atlas.findRegion("disabled"), atlas, 5f); actionButtons.hide(); msg = new Msg(font, atlas.findRegion("disabled"), 10f); okCancel = new OkCancel(font, atlas.findRegion("disabled"), atlas, 10f); stats = new Statistics(font, atlas.findRegion("disabled"), atlas, 10f); } @Override public void dispose() { font.dispose(); playerInfo.dispose(); actionButtons.dispose(); msg.dispose(); okCancel.dispose(); stats.dispose(); } public void update() { Position position = ctrl.battle.getHudPosition(ctrl.player); playerInfo.update(ctrl.player, position); actionButtons.setPosition(position.down()); } public void animate(float delta) { msg.animate(delta); playerInfo.animate(delta); } public void draw(Batch batch) { playerInfo.draw(batch); actionButtons.draw(batch); msg.draw(batch); okCancel.draw(batch); stats.draw(batch); } public void drawDebug(ShapeRenderer debugShapes) { playerInfo.drawDebug(debugShapes); actionButtons.drawDebug(debugShapes); msg.drawDebug(debugShapes); okCancel.drawDebug(debugShapes); stats.drawDebug(debugShapes); } public void pushNotify(String s) { notify(s, 1, Position.TOP_CENTER, true); } public void notify(String s) { notify(s, 1, Position.TOP_CENTER, false); } public void notify(String s, float duration, Position position, boolean push) { if (push) msg.pushWrite(s, duration, position); else msg.write(s, 1, position); } public boolean touchDown(float x, float y) { hit = null; if (okCancel.visible) { if (okCancel.hit(x, y)) hit = okCancel; } else if (stats.visible) { if (stats.hit(x, y)) hit = stats; } else if (actionButtons.touchDown(x, y)) hit = actionButtons; else if (playerInfo.touchDown(x, y)) hit = playerInfo; return (hit != null); } public boolean touchUp(float x, float y) { if (hit == null) return false; if (hit == actionButtons) { actionButtons.touchUp(x, y); } else if (hit == playerInfo) { playerInfo.touchUp(x, y); } else if (hit == okCancel) { if (okCancel.hit(x, y)) closeDialog(); } else if (hit == stats) { if (stats.hit(x, y)) closeDialog(); } hit = null; return true; } private void closeDialog() { boolean ok = okCancel.ok; switch(dialogAction) { case END_TURN: if (ok) ctrl.abortPlayerTurn(); break; case END_DEPLOYMENT: if (ok) ctrl.endDeployment(); break; case END_GAME: stats.visible = false; ctrl.endGame(); break; } okCancel.visible = false; ctrl.blockMap = false; } public void notifyEndOfTurn() { ctrl.blockMap = true; dialogAction = DialogAction.END_TURN; okCancel.show("You have no more Action Points left.", Position.MIDDLE_CENTER, false); } public void askEndOfTurn() { ctrl.blockMap = true; dialogAction = DialogAction.END_TURN; okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", Position.MIDDLE_CENTER); } public void askEndDeployment() { ctrl.blockMap = true; dialogAction = DialogAction.END_DEPLOYMENT; okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?", Position.MIDDLE_CENTER); } public void victory(Player winner, Player loser) { ctrl.blockMap = true; dialogAction = DialogAction.END_GAME; stats.show(winner, loser, Position.MIDDLE_CENTER); } }