package ch.asynk.tankontank.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Rectangle; import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.game.State.StateType; import ch.asynk.tankontank.game.hud.Msg; import ch.asynk.tankontank.game.hud.Bg; import ch.asynk.tankontank.game.hud.Button; import ch.asynk.tankontank.game.hud.LabelImage; import ch.asynk.tankontank.game.hud.UnitDock; import ch.asynk.tankontank.game.hud.Dialog; import ch.asynk.tankontank.game.hud.Position; import ch.asynk.tankontank.TankOnTank; public class Hud implements Disposable { public static final float OFFSET = 10f; public static final float PADDING = 5f; private final TankOnTank game; private final Ctrl ctrl; private Bg actionsBg; private Msg msg; private Button btn; private Object hit; public Button moveBtn; public Button rotateBtn; public Button promoteBtn; public Button attackBtn; public Button checkBtn; public Button cancelBtn; private Image flag; private Image usFlag; private Image geFlag; private LabelImage turns; private LabelImage aps; private LabelImage reinforcement; private UnitDock unitDock; public Dialog dialog; private Vector2 corner; public Hud(final Ctrl ctrl, final TankOnTank game) { this.game = game; this.ctrl = ctrl; this.corner = new Vector2((Gdx.graphics.getWidth() - OFFSET), OFFSET); TextureAtlas atlas = game.factory.hudAtlas; moveBtn = new Button(atlas, "btn-move"); rotateBtn = new Button(atlas, "btn-rotate"); promoteBtn = new Button(atlas, "btn-promote"); attackBtn = new Button(atlas, "btn-attack"); checkBtn = new Button(atlas, "btn-check"); cancelBtn = new Button(atlas, "btn-cancel"); actionsBg = new Bg(atlas.findRegion("disabled")); msg = new Msg(game.skin.getFont("default-font"), atlas.findRegion("disabled")); usFlag = new Image(atlas.findRegion("us-flag")); geFlag = new Image(atlas.findRegion("ge-flag")); turns = new LabelImage(atlas.findRegion("turns"), game.skin.getFont("default-font"), "0"); aps = new LabelImage(atlas.findRegion("aps"), game.skin.getFont("default-font"), "0"); reinforcement = new LabelImage(atlas.findRegion("reinforcement"), game.skin.getFont("default-font"), "0"); unitDock = new UnitDock(ctrl, atlas.findRegion("disabled"), atlas.findRegion("reinforcement-selected")); dialog = new Dialog(game.skin.getFont("default-font"), atlas.findRegion("disabled"), atlas); float x = OFFSET; float y = (Gdx.graphics.getHeight() - OFFSET); usFlag.setPosition(x, (y - usFlag.getHeight())); geFlag.setPosition(x, (y - geFlag.getHeight())); turns.setPosition((usFlag.getX() + usFlag.getWidth() + 10), usFlag.getY()); aps.setPosition((turns.getX() + turns.getWidth() + 10), turns.getY()); aps.setLabelPosition((aps.getX() + aps.getWidth() - 15), (aps.getY() + aps.getHeight() - 20)); reinforcement.setPosition(x, usFlag.getY() - reinforcement.getHeight() - 0); reinforcement.setLabelPosition((reinforcement.getX() + 5), (reinforcement.getY() + reinforcement.getHeight() - 20)); unitDock.setTopLeft(OFFSET, reinforcement.getY() - 5); } @Override public void dispose() { moveBtn.dispose(); rotateBtn.dispose(); promoteBtn.dispose(); attackBtn.dispose(); checkBtn.dispose(); cancelBtn.dispose(); actionsBg.dispose(); msg.dispose(); turns.dispose(); aps.dispose(); usFlag.dispose(); geFlag.dispose(); reinforcement.dispose(); } public void changeState(StateType from, StateType to) { if (to != StateType.ENTRY); unitDock.hide(); if ((to == StateType.SELECT) || (to == StateType.ENTRY)) reinforcement.blocked = false; else reinforcement.blocked = true; } public void update() { unitDock.hide(); turns.write("" + ctrl.player.getTurn()); aps.write("" + ctrl.player.getAp()); int r = ctrl.player.getReinforcement().size(); if (r == 0) { reinforcement.visible = false; } else { reinforcement.visible = true; reinforcement.write("" + r); } if (ctrl.player.getFaction() == Army.GE) flag = geFlag; else flag = usFlag; } public void animate(float delta) { msg.animate(delta); unitDock.animate(delta); } public void draw(Batch batch) { flag.draw(batch); turns.draw(batch); aps.draw(batch); reinforcement.draw(batch); unitDock.draw(batch); actionsBg.draw(batch); moveBtn.draw(batch); rotateBtn.draw(batch); promoteBtn.draw(batch); attackBtn.draw(batch); checkBtn.draw(batch); cancelBtn.draw(batch); msg.draw(batch); dialog.draw(batch); } public Unit getDockUnit() { return (Unit) unitDock.selectedPawn; } public void pushNotify(String s) { notify(s, 1, Position.MIDDLE_CENTER, true); } public void notify(String s) { notify(s, 1, Position.MIDDLE_CENTER, false); } public void notify(String s, float duration, Position position, boolean push) { if (push) msg.pushWrite(s, duration, position); else msg.write(s, 1, position); } private float setButton(Button btn, float x, float y) { // btn.setUp(); btn.visible = true; btn.setPosition(x, y); return (y + btn.getHeight() + PADDING); } public void show(boolean promote, boolean rotate, boolean move, boolean attack, boolean check, boolean cancel) { float x = (corner.x - checkBtn.getWidth()); float y = corner.y; if (move) y = setButton(moveBtn, x, y); else moveBtn.hide(); if (rotate) y = setButton(rotateBtn, x, y); else rotateBtn.hide(); if (attack) y = setButton(attackBtn, x, y); else attackBtn.hide(); if (promote) y = setButton(promoteBtn, x, y); else promoteBtn.hide(); if (cancel) y = setButton(cancelBtn, x, y); else cancelBtn.hide(); if (check) y = setButton(checkBtn, x, y); else checkBtn.hide(); actionsBg.set((x - PADDING), (corner.y - PADDING), (checkBtn.getWidth() + (2 * PADDING)), (y - corner.y)); } public void hide() { moveBtn.hide(); rotateBtn.hide(); promoteBtn.hide(); attackBtn.hide(); checkBtn.hide(); cancelBtn.hide(); actionsBg.set(0, 0, 0, 0); } public void hideUnitDock() { unitDock.hide(); } public boolean touchDown(float x, float y) { btn = null; hit = null; if (turns.hit(x,y)) hit = turns; else if (unitDock.hit(x, y)) hit = unitDock; else if (reinforcement.hit(x, y)) hit = reinforcement; else if (dialog.hit(x, y)) hit = dialog; else if (actionsBg.hit(x,y)) { if (moveBtn.hit(x, y)) btn = moveBtn; else if (rotateBtn.hit(x, y)) btn = rotateBtn; else if (promoteBtn.hit(x, y)) btn = promoteBtn; else if (attackBtn.hit(x, y)) btn = attackBtn; else if (checkBtn.hit(x, y)) btn = checkBtn; else if (cancelBtn.hit(x, y)) btn = cancelBtn; } else return false; if (btn != null) btn.setDown(); return true; } public boolean touchUp(float x, float y) { if (btn != null) { if (actionsBg.hit(x, y)) { if ((btn == moveBtn) && moveBtn.hit(x, y)) ctrl.setState(StateType.MOVE); else if ((btn == rotateBtn) && rotateBtn.hit(x, y)) ctrl.setState(StateType.ROTATE); else if ((btn == promoteBtn) && promoteBtn.hit(x, y)) ctrl.setState(StateType.PROMOTE); else if ((btn == attackBtn) && attackBtn.hit(x, y)) ctrl.setState(StateType.ATTACK); else if ((btn == checkBtn) && checkBtn.hit(x, y)) ctrl.done(); else if ((btn == cancelBtn) && cancelBtn.hit(x, y)) { notify("Action canceled"); ctrl.abort(); } else btn.setUp(); } else btn.setUp(); btn = null; } else if (hit != null) { if ((hit == turns) && turns.hit(x, y)) askEndTurn(); else if ((hit == reinforcement) && reinforcement.hit(x, y)) unitDock.toggle(); else if ((hit == unitDock) && unitDock.hit(x, y)) ctrl.setState(StateType.ENTRY); else if ((hit == dialog) && dialog.hit(x, y)) leaveEndTurn(); hit = null; } else return false; return true; } private void askEndTurn() { ctrl.blockMap = true; dialog.show("You still have Action Points left.\nEnd your Turn anyway ?", Position.MIDDLE_CENTER); } private void leaveEndTurn() { dialog.visible = false; ctrl.blockMap = false; if (dialog.ok) ctrl.endPlayerTurn(); } }