package ch.asynk.tankontank.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Rectangle; import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.game.hud.Button; import ch.asynk.tankontank.TankOnTank; public class Hud implements Disposable { private static final float OFFSET = 15f; private final TankOnTank game; private final Ctrl ctrl; private Image flag; public Button moveBtn; public Button rotateBtn; public Button attackBtn; public Button checkBtn; public Button cancelBtn; private Button btn; private Rectangle infoRect; private Rectangle buttonsRect; private float elapsed; private Vector2 bottomLeft; public Hud(final Ctrl ctrl, final TankOnTank game) { this.game = game; this.ctrl = ctrl; this.bottomLeft = new Vector2((Gdx.graphics.getWidth() - OFFSET), OFFSET); TextureAtlas atlas = game.manager.get("data/assets.atlas", TextureAtlas.class); moveBtn = new Button(atlas, "btn-move"); rotateBtn = new Button(atlas, "btn-rotate"); attackBtn = new Button(atlas, "btn-attack"); checkBtn = new Button(atlas, "btn-check"); cancelBtn = new Button(atlas, "btn-cancel"); updatePlayer(); flag.setPosition(OFFSET, (Gdx.graphics.getHeight() - flag.getHeight() - OFFSET)); // TODO add counters for // - Action Points // - Turn infoRect = new Rectangle(flag.getX(), flag.getY(), flag.getWidth(), flag.getHeight()); buttonsRect = new Rectangle(0, 0, 0, 0); elapsed = 0f; } @Override public void dispose() { moveBtn.dispose(); rotateBtn.dispose(); attackBtn.dispose(); checkBtn.dispose(); cancelBtn.dispose(); } public void animate(float delta) { } public void draw(Batch batch) { flag.draw(batch); if (moveBtn.visible) moveBtn.getImage().draw(batch); if (rotateBtn.visible) rotateBtn.getImage().draw(batch); if (attackBtn.visible) attackBtn.getImage().draw(batch); if (checkBtn.visible) checkBtn.getImage().draw(batch); if (cancelBtn.visible) cancelBtn.getImage().draw(batch); } public void updatePlayer() { flag = ctrl.currentPlayer.getFlag(); flag.setPosition(OFFSET, (Gdx.graphics.getHeight() - flag.getHeight() - OFFSET)); } private float setButton(Button btn, float x, float y) { // btn.setOff(); btn.visible = true; btn.setPosition(x, y); return (y + btn.getHeight() + OFFSET); } public void show(boolean rotate, boolean move, boolean attack, boolean check, boolean cancel) { float x = (bottomLeft.x - checkBtn.getWidth()); float y = bottomLeft.y; if (move) y = setButton(moveBtn, x, y); else moveBtn.hide(); if (rotate) y = setButton(rotateBtn, x, y); else rotateBtn.hide(); if (attack) y = setButton(attackBtn, x, y); else attackBtn.hide(); if (cancel) y = setButton(cancelBtn, x, y); else cancelBtn.hide(); if (check) y = setButton(checkBtn, x, y); else checkBtn.hide(); buttonsRect.set(x, bottomLeft.y, checkBtn.getWidth(), (y - bottomLeft.y)); } public void hide() { moveBtn.hide(); rotateBtn.hide(); attackBtn.hide(); checkBtn.hide(); cancelBtn.hide(); } public boolean touchDown(float x, float y) { if (infoRect.contains(x,y)) return true; if (!buttonsRect.contains(x,y)) return false; btn = null; if (moveBtn.hit(x, y)) btn = moveBtn; else if (rotateBtn.hit(x, y)) btn = rotateBtn; else if (attackBtn.hit(x, y)) btn = attackBtn; else if (checkBtn.hit(x, y)) btn = checkBtn; else if (cancelBtn.hit(x, y)) btn = cancelBtn; if (btn != null) btn.setDown(); return true; } public boolean touchUp(float x, float y) { if (btn != null) btn.setOn(); if (infoRect.contains(x,y)) return true; if (!buttonsRect.contains(x,y)) return false; if (btn == moveBtn) ctrl.setState(State.StateType.MOVE); else if (btn == rotateBtn) ctrl.setState(State.StateType.ROTATE); else if (btn == attackBtn) // TODO ctrl.setState(StateType.ATTACK); System.err.println(" ATTACK not implemented yet"); else if (btn == checkBtn) ctrl.done(); else if (btn == cancelBtn) ctrl.abort(); btn = null; return true; } }