package ch.asynk.tankontank.game; import java.util.LinkedList; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.tankontank.engine.gfx.Animation; import ch.asynk.tankontank.game.State.StateType; import ch.asynk.tankontank.game.hud.Position; import ch.asynk.tankontank.game.hud.Msg; import ch.asynk.tankontank.game.hud.PlayerInfo; import ch.asynk.tankontank.game.hud.ActionButtons; import ch.asynk.tankontank.game.hud.OkCancel; import ch.asynk.tankontank.game.hud.Statistics; import ch.asynk.tankontank.game.hud.Engagement; import ch.asynk.tankontank.game.hud.Widget; import ch.asynk.tankontank.TankOnTank; public class Hud implements Disposable, Animation { public static final float OFFSET = 10f; public static final float NOTIFY_DURATION = 2f; private final TankOnTank game; private final Ctrl ctrl; private Object hit; private BitmapFont fontB; private BitmapFont fontW; public PlayerInfo playerInfo; public ActionButtons actionButtons; private Msg msg; private Statistics stats; private Engagement engagement; private OkCancel okCancel; private LinkedList dialogs = new LinkedList(); public Hud(final Ctrl ctrl, final TankOnTank game) { this.game = game; this.ctrl = ctrl; TextureAtlas atlas = game.factory.hudAtlas; fontB = new BitmapFont(Gdx.files.internal("skin/veteran.fnt"), atlas.findRegion("veteran-black")); fontW = new BitmapFont(Gdx.files.internal("skin/veteran.fnt"), atlas.findRegion("veteran-white")); playerInfo = new PlayerInfo(ctrl, fontW, atlas); actionButtons = new ActionButtons(ctrl, atlas); actionButtons.hide(); msg = new Msg(fontB, atlas); okCancel = new OkCancel(fontB, atlas); stats = new Statistics(fontB, atlas); engagement = new Engagement(fontB, atlas); } @Override public void dispose() { fontB.dispose(); fontW.dispose(); playerInfo.dispose(); actionButtons.dispose(); msg.dispose(); okCancel.dispose(); engagement.dispose(); stats.dispose(); } public void resize(int width, int height) { Position.update(width, height); playerInfo.updatePosition(); actionButtons.updatePosition(); msg.updatePosition(); stats.updatePosition(); engagement.updatePosition(); okCancel.updatePosition(); } public void update() { Position position = ctrl.battle.getHudPosition(ctrl.player); playerInfo.update(ctrl.player, position); actionButtons.setPosition(position.horizontalMirror()); } @Override public boolean animate(float delta) { msg.animate(delta); playerInfo.animate(delta); engagement.animate(delta); return false; } public void draw(Batch batch, boolean debug) { draw(batch); if (debug) fontB.draw(batch, String.format("FPS: %d", Gdx.graphics.getFramesPerSecond()), 80, 25); } @Override public void draw(Batch batch) { playerInfo.draw(batch); actionButtons.draw(batch); msg.draw(batch); okCancel.draw(batch); engagement.draw(batch); stats.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { playerInfo.drawDebug(debugShapes); actionButtons.drawDebug(debugShapes); msg.drawDebug(debugShapes); okCancel.drawDebug(debugShapes); engagement.drawDebug(debugShapes); stats.drawDebug(debugShapes); } public void pushNotify(String s) { notify(s, NOTIFY_DURATION, Position.TOP_CENTER, true); } public void notify(String s) { notify(s, NOTIFY_DURATION, Position.TOP_CENTER, false); } public void notify(String s, float duration, Position position, boolean push) { if (push) msg.pushWrite(s, duration, position); else msg.write(s, duration, position); } public boolean touchDown(float x, float y) { hit = null; if (dialogs.size() > 0) { Widget dialog = dialogs.getFirst(); if (dialog.hit(x, y)) { hit = dialog; return true; } return false; } if (ctrl.isInAnimation()) return false; if (hit == null) { if (actionButtons.touchDown(x, y)) hit = actionButtons; else if (playerInfo.touchDown(x, y)) hit = playerInfo; } return (hit != null); } public boolean touchUp(float x, float y) { if (hit == null) return false; if (dialogs.size() > 0) { Widget dialog = dialogs.getFirst(); if (hit == dialog) { if (dialog.hit(x, y)) closeDialog(); hit = null; } } else { if (hit == actionButtons) { actionButtons.touchUp(x, y); } else if (hit == playerInfo) { playerInfo.touchUp(x, y); } hit = null; } return true; } private void closeDialog() { Widget dialog = dialogs.removeFirst(); dialog.visible = false; if (dialog == okCancel) closeOkCancel(); else if (dialog == stats) ctrl.endGame(); else if (dialog == engagement) { ctrl.animationDone(); } if (dialogs.size() > 0) dialogs.getFirst().visible = true; else ctrl.blockMap = false; } private void closeOkCancel() { boolean ok = okCancel.ok; switch(okCancel.action) { case EXIT_BOARD: ctrl.exitBoard(ok); break; case END_TURN: if (ok) ctrl.endPlayerTurn(false); break; case ABORT_TURN: if (ok) ctrl.endPlayerTurn(true); break; case END_DEPLOYMENT: if (ok) ctrl.endDeployment(); break; } } public boolean dialogActive() { return (dialogs.size() > 0); } private void pushDialog(Widget dialog) { ctrl.blockMap = true; if (dialogs.size() != 0) dialog.visible = false; dialogs.addLast(dialog); } public void notifyDeploymentDone() { okCancel.show("Deployment Phase completed.", OkCancel.Action.END_TURN); okCancel.noCancel(); pushDialog(okCancel); } public void notifyNoMoreAP() { okCancel.show("No more Action Point left.", OkCancel.Action.END_TURN); okCancel.noCancel(); pushDialog(okCancel); } public void askExitBoard() { okCancel.show("Do you want this unit to escape the battle field ?", OkCancel.Action.EXIT_BOARD); pushDialog(okCancel); } public void askEndOfTurn() { okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", OkCancel.Action.ABORT_TURN); pushDialog(okCancel); } public void askEndDeployment() { okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?", OkCancel.Action.END_DEPLOYMENT); pushDialog(okCancel); } public void engagementSummary(Map.Engagement e, float volume) { engagement.show(e, Position.BOTTOM_CENTER, volume); pushDialog(engagement); } public void victory(Player winner, Player loser) { stats.show(winner, loser, Position.MIDDLE_CENTER); pushDialog(stats); } }