package ch.asynk.tankontank.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.GridPoint2; public class HexMapImage extends Image implements HexMap { private HexMap.Config cfg; private int cols; private int rows; private Hex[][] board; @SuppressWarnings("unchecked") public HexMapImage(HexMap.Config cfg, Hex[][] board, Texture texture) { super(texture); this.cfg = cfg; this.board = board; this.cols = cfg.cols - 1; this.rows = cfg.rows - 1; } public Pawn getTopPawnAt(GridPoint2 cell) { return getTopPawnAt(cell.x, cell.y); } private Pawn getTopPawnAt(int col, int row) { // if ((col < 0) || (row < 0)) throw new (); return board[row][col].getTop(); } private int pushPawnAt(Pawn pawn, int col, int row) { // if ((col < 0) || (row < 0)) throw new (); return board[row][col].push(pawn); } private void removePawnFrom(Pawn pawn, int col, int row) { // if ((col < 0) || (row < 0)) throw new (); board[row][col].remove(pawn); } public Vector2 getHexCenterAt(GridPoint2 cell) { float x = cfg.x0 + ((cell.x * cfg.w) + (cfg.w / 2)); float y = cfg.y0 + ((cell.y * cfg.H) + (cfg.h / 2)); if ((cell.y % 2) == 1) x += cfg.dw; return new Vector2(x, y); } public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell) { return getPawnPosAt(pawn, cell.x, cell.y); } private Vector2 getPawnPosAt(Pawn pawn, int col, int row) { float x = cfg.x0 + ((col * cfg.w) + ((cfg.w - pawn.getHeight()) / 2)); float y = cfg.y0 + ((row * cfg.H) + ((cfg.h - pawn.getWidth()) / 2)); if ((row % 2) == 1) x += cfg.dw; return new Vector2(x, y); } public void movePawnTo(Pawn pawn, Vector3 coords) { GridPoint2 p = getHexAt(null, coords.x, coords.y); movePawnTo(pawn, p.x, p.y, Hex.Orientation.KEEP); } public void setPawnAt(final Pawn pawn, final int col, final int row, Hex.Orientation o) { int z = pushPawnAt(pawn, col, row); Vector2 pos = getPawnPosAt(pawn, col, row); pawn.pushMove(pos.x, pos.y, z, o); } public void movePawnTo(final Pawn pawn, final int col, final int row, Hex.Orientation o) { GridPoint2 prev = getHexAt(pawn.getLastPosition()); // if (prev == null) throw new (); removePawnFrom(pawn, prev.x, prev.y); if ((col < 0) || (row < 0)) { pawn.resetMoves(new Runnable() { @Override public void run() { GridPoint2 hex = getHexAt(pawn.getLastPosition()); pawn.setZIndex(pushPawnAt(pawn, hex.x, hex.y)); } }); return; } else { int z = pushPawnAt(pawn, col, row); Vector2 pos = getPawnPosAt(pawn, col, row); pawn.pushMove(pos.x, pos.y, z, o); } } private GridPoint2 getHexAt(Vector3 v) { if (v == null) return null; return getHexAt(null, v.x, v.y); } public GridPoint2 getHexAt(GridPoint2 hex, float cx, float cy) { if (hex == null) hex = new GridPoint2(); // compute row int row; boolean oddRow = true; float y = (cy - cfg.y0); if (y < 0.f) { row = -1; } else { row = (int) (y / cfg.H); oddRow = ((row % 2) == 1); } // compute col int col; float x = (cx - cfg.x0); if (oddRow) x -= cfg.dw; if (x < 0.f) { col = -1; } else { col = (int) (x / cfg.w); } // check upper boundaries float dy = (y - (row * cfg.H)); if (dy > cfg.h) { dy -= cfg.h; float dx = (x - (col * cfg.w)); if (dx < cfg.dw) { if ((dx * cfg.slope) < dy) { row += 1; if (!oddRow) col -= 1; oddRow = !oddRow; } } else { if (((cfg.w - dx) * cfg.slope) < dy) { row += 1; if (oddRow) col += 1; oddRow = !oddRow; } } } // validate hex if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols))) hex.set(-1, -1); else hex.set(col, row); return hex; } }