package ch.asynk.tankontank.game; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import ch.asynk.tankontank.engine.Tile; import ch.asynk.tankontank.engine.Board; public class Hex extends Tile { public enum Terrain { CLEAR, HILLS, WOODS, TOWN } public static final int FOG = 1; public static final int RED = 3; public static final int GREEN = 2; public static final int BLUE = 0; public static TextureAtlas atlas = null; public Terrain terrain; public int roads; @Override public Hex getNewAt(float x, float y) { Hex hex = new Hex(atlas); hex.setPosition(x, y, 0); return hex; } public Hex(TextureAtlas atlas) { super(atlas); this.terrain = Terrain.CLEAR; this.roads = 0; Hex.atlas = atlas; } public int costFrom(Board.Orientation side) { if (side.s == (roads & side.s)) return 1; int c = 0; switch(terrain) { case CLEAR: case HILLS: c = 1; break; case WOODS: case TOWN: c = 2; break; } return c; } }