package ch.asynk.tankontank.game; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import ch.asynk.tankontank.engine.Pawn; import ch.asynk.tankontank.engine.Tile; import ch.asynk.tankontank.engine.Board; public class Hex extends Tile { public enum Terrain { OFFMAP, BLOCKED, CLEAR, HILLS, WOODS, TOWN } public static final int FOG = 1; public static final int RED = 3; public static final int GREEN = 2; public static final int BLUE = 0; public static TextureAtlas atlas = null; public Terrain terrain; public int roads; @Override public Hex getNewAt(float x, float y) { Hex hex = new Hex(atlas); hex.setPosition(x, y, 0); return hex; } public Hex(TextureAtlas atlas) { super(atlas); this.terrain = Terrain.CLEAR; this.roads = 0; Hex.atlas = atlas; } @Override public boolean atLeastOneMove(Pawn pawn) { if (occupied() || (terrain == Terrain.BLOCKED) || (terrain == Terrain.OFFMAP)) return false; return true; } @Override public int roadMarchBonus(Pawn pawn) { return 1; } @Override public boolean road(Board.Orientation side) { return (side.s == (roads & side.s)); } @Override public int costFrom(Pawn pawn, Board.Orientation side, boolean road) { if (occupied()) return Integer.MAX_VALUE; if (road) return 1; int c = 0; switch(terrain) { case CLEAR: case HILLS: c = 1; break; case WOODS: case TOWN: c = 2; break; case OFFMAP: case BLOCKED: c = Integer.MAX_VALUE; break; } return c; } }