package ch.asynk.tankontank.game; import java.util.List; import java.util.Iterator; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Pawn; import ch.asynk.tankontank.engine.Tile; import ch.asynk.tankontank.engine.Orientation; import ch.asynk.tankontank.game.Unit.UnitType; public class Hex extends Tile { public enum Terrain implements TileTerrain { OFFMAP, BLOCKED, CLEAR, HILLS, WOODS, TOWN } public static final int FOG = 0; public static final int SELECT = 1; public static final int AREA = 2; public static final int MOVE = 3; public static final int DIRECTIONS = 4; public static final int ORIENTATION = 5; public static final int OBJECTIVE = 6; public static final int OBJECTIVE_HOLD = 7; public static final int OBJECTIVE_GE = 8; public static final int OBJECTIVE_US = 9; public Terrain terrain; public int roads; public String toString() { return String.format("(%d;%d) [%f;%f] t:%s r:%d", col, row, x, y, terrain, roads); } public String toShort() { return String.format("(%d;%d)", col, row); } public Hex(float x, float y, int col, int row, TextureAtlas atlas) { super(x, y, col, row, atlas); this.terrain = Terrain.CLEAR; this.roads = 0; } public Unit getUnit() { // TODO ugly if (isEmpty()) return null; return (Unit) iterator().next(); } @Override public boolean isA(TileTerrain terrain) { return (this.terrain == terrain); } @Override public boolean isOffMap() { return isA(Terrain.OFFMAP); } @Override public boolean blockLineOfSightFrom(Tile tile) { if (isA(Terrain.CLEAR) && !hasUnits()) return false; if (tile.isA(Terrain.HILLS) && isA(Terrain.CLEAR)) return false; return true; } @Override public boolean atLeastOneMove(Pawn pawn) { if (hasUnits() || isA(Terrain.BLOCKED) || isA(Terrain.OFFMAP)) return false; return true; } @Override public boolean road(Orientation side) { return (side.s == (roads & side.s)); } @Override public int costFrom(Pawn pawn, Orientation side) { if (hasUnits()) return Integer.MAX_VALUE; if (road(side)) return 1; int c = 0; switch(terrain) { case CLEAR: case HILLS: c = 1; break; case WOODS: case TOWN: c = 2; break; case OFFMAP: case BLOCKED: c = Integer.MAX_VALUE; break; } return c; } @Override public int defense() { return (isA(Terrain.TOWN) ? 1 : 0); } }