package ch.asynk.tankontank.game; import ch.asynk.tankontank.game.Zone; import ch.asynk.tankontank.game.Unit; import ch.asynk.tankontank.game.Player; import ch.asynk.tankontank.game.battles.Factory.MapType; import ch.asynk.tankontank.ui.Position; public interface Battle { public void init(); public String getName(); public String getDescription(); public Player getPlayer(); public Player opponent(Player player); public MapType getMapType(); public Map getMap(); public Player checkVictory(Ctrl ctrl); public boolean getReinforcement(Ctrl ctrl, Map map); public Zone getEntryZone(Unit unit); public Zone getExitZone(Unit unit); public Position getHudPosition(Player player); public State.StateType getState(Player player); public boolean deploymentDone(Player player); public void setup(Ctrl ctrl, Map map); }