package ch.asynk.tankontank.game; import ch.asynk.tankontank.engine.EntryPoint; import ch.asynk.tankontank.game.Unit; import ch.asynk.tankontank.game.Player; import ch.asynk.tankontank.game.hud.Position; public interface Battle { public String getName(); public String getDescription(); public Player getPlayer(boolean first, boolean deploymentPhase); public Map getMap(); public Player checkVictory(Ctrl ctrl); public boolean getReinforcement(Ctrl ctrl); public EntryPoint getEntryPoint(Unit unit); public Position getHudPosition(Player player); public State.StateType getState(Player player); public boolean deploymentDone(Player player); public void setup(Ctrl ctrl, Map map); }