package ch.asynk.tankontank.game; import ch.asynk.tankontank.engine.EntryPoint; import ch.asynk.tankontank.game.Unit; import ch.asynk.tankontank.game.Player; import ch.asynk.tankontank.game.hud.Position; public interface Battle { public String getName(); public String getDescription(); public Map getMap(); public Player getFirstPlayer(); public Player getSecondPlayer(); public void setup(Map map, Player firstPlayer, Player secondPlayer); public Player checkVictory(Ctrl ctrl); public EntryPoint getEntryPoint(Unit unit); public Position getHudPosition(Player player); public State.StateType getState(Player player); }