package ch.asynk.tankontank.engine; import java.util.List; import java.util.ArrayDeque; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import ch.asynk.tankontank.engine.gfx.Drawable; import ch.asynk.tankontank.engine.gfx.StackedImages; public abstract class Tile implements Drawable { private StackedImages overlays; protected ArrayDeque stack; private Vector2 center; public abstract boolean atLeastOneMove(Pawn pawn); public abstract boolean road(Board.Orientation side); public abstract int costFrom(Pawn pawn, Board.Orientation side, boolean road); public abstract boolean hasTargetsFor(Pawn pawn); public abstract boolean isOffMap(); public abstract boolean blockLineOfSightFrom(Tile tile); protected Tile() { } public Tile(float x, float y, TextureAtlas atlas) { this.stack = null; this.center = new Vector2(x, y); this.overlays = new StackedImages(atlas); this.overlays.centerOn(x, y); } public Vector2 getCenter() { return center; } public int push(Pawn pawn) { if (stack == null) stack = new ArrayDeque(); stack.push(pawn); return stack.size(); } public int remove(Pawn pawn) { stack.remove(pawn); return stack.size(); } public Pawn getTopPawn() { if ((stack == null) || (stack.size() == 0)) return null; return stack.getFirst(); } public boolean mustBeDrawn() { if (occupied()) return true; return hasOverlayEnabled(); } public boolean occupied() { if (stack == null) return false; return (stack.size() != 0); } public boolean disableOverlays() { overlays.disableAll(); return occupied(); } public boolean hasOverlayEnabled() { return overlays.isEnabled(); } public boolean enableOverlay(int i, boolean enable) { overlays.enable(i, enable); if (enable) return true; return mustBeDrawn(); } @Override public void draw(Batch batch) { overlays.draw(batch); Pawn pawn = getTopPawn(); if (pawn != null) pawn.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { overlays.drawDebug(debugShapes); Pawn pawn = getTopPawn(); if (pawn != null) pawn.drawDebug(debugShapes); } }