package ch.asynk.tankontank.engine; import java.util.List; import java.util.Iterator; import java.util.ArrayDeque; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.gfx.Drawable; import ch.asynk.tankontank.engine.gfx.StackedImages; public abstract class Tile implements Drawable, Disposable, Iterable { protected int col; protected int row; protected float x; protected float y; private StackedImages overlays; private ArrayDeque stack; public abstract int defenseFor(Pawn target, Board.PawnCollection foes); public abstract int costFrom(Pawn pawn, Orientation side, boolean road); public abstract boolean isOffMap(); public abstract boolean road(Orientation side); public abstract boolean atLeastOneMove(Pawn pawn); public abstract boolean blockLineOfSightFrom(Tile tile); protected Tile() { } public Tile(float x, float y, int col, int row, TextureAtlas atlas) { this.stack = new ArrayDeque(); this.x = x; this.y = y; this.col = col; this.row = row; this.overlays = new StackedImages(atlas); this.overlays.centerOn(x, y); } public float getX() { return x; } public float getY() { return y; } public int getCol() { return col; } public int getRow() { return row; } @Override public void dispose() { stack.clear(); overlays.dispose(); } public boolean isEmpty() { return stack.isEmpty(); } public Iterator iterator() { return stack.iterator(); } public int push(Pawn pawn) { stack.push(pawn); return stack.size(); } public int remove(Pawn pawn) { stack.remove(pawn); return stack.size(); } private Pawn getTopPawn() { if (isEmpty()) return null; return stack.getFirst(); } public boolean hasUnits() { if (isEmpty()) return false; Iterator itr = iterator(); while(itr.hasNext()) { if (itr.next().isUnit()) return true; } return false; } public boolean mustBeDrawn() { if (!isEmpty()) return true; return hasOverlayEnabled(); } public boolean disableOverlays() { overlays.disableAll(); return !isEmpty(); } public boolean hasOverlayEnabled() { return overlays.isEnabled(); } public boolean isOverlayEnabled(int i) { return overlays.isEnabled(i); } public boolean enableOverlay(int i, boolean enable) { overlays.enable(i, enable); if (enable) return true; return mustBeDrawn(); } public boolean enableOverlay(int i, boolean enable, float r) { overlays.enable(i, enable); overlays.rotate(i, r); if (enable) return true; return mustBeDrawn(); } @Override public void draw(Batch batch) { overlays.draw(batch); Pawn pawn = getTopPawn(); if (pawn != null) pawn.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { overlays.drawDebug(debugShapes); Pawn pawn = getTopPawn(); if (pawn != null) pawn.drawDebug(debugShapes); } }