package ch.asynk.tankontank.engine; import com.badlogic.gdx.math.Vector3; public interface Pawn { // libgdx public float getWidth(); public float getHeight(); public void setZIndex(int z); // game public Vector3 getLastPosition(); public void moveBy(float x, float y); public void pushMove(float x, float y, int z, Tile.Orientation o); public void resetMoves(Runnable cb); public void moveDone(); }