package ch.asynk.tankontank.engine; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.tankontank.engine.gfx.Image; import com.badlogic.gdx.math.Vector3; public abstract class HeadedPawn extends Pawn { private Image head; protected Orientation orientation; public HeadedPawn(TextureRegion pawn, TextureRegion head, TextureAtlas overlays) { super(pawn, overlays); this.head = new Image(head); this.orientation = Orientation.KEEP; } @Override public void dispose() { super.dispose(); head.dispose(); } @Override public float getRotation() { return orientation.r(); } @Override public void setPosition(float x, float y, float z) { super.setPosition(x, y); float cx = x + (getWidth() / 2f); float cy = y + (getHeight() / 2f); head.centerOn(cx, cy); head.setRotation(z); this.orientation = Orientation.fromRotation(z); } @Override public void draw(Batch batch) { head.draw(batch); super.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) { head.drawDebug(debugShapes); super.drawDebug(debugShapes); } }