package ch.asynk.tankontank.engine; import java.util.List; import java.util.Vector; import java.util.Iterator; import java.util.LinkedHashSet; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.utils.Pool; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.Matrix4; import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.engine.gfx.Animation; import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence; import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; public abstract class Board extends Image implements Disposable { public interface TileBuilder { public Tile getNewTile(float cx, float cy); } public enum Orientation { ALL(0, 63), KEEP(0, 0), NORTH(270, 1), NORTH_EAST(210, 2), SOUTH_EAST(150, 4), SOUTH(90, 8), SOUTH_WEST (30, 16), NORTH_WEST(330, 32); public static int offset = 0; public static float delta = 5f; private final int r; public final int s; Orientation(int r, int s) { this.r = r; this.s = s; } public float r() { return offset + r; } public boolean isInSides(int sides) { return ((sides & s) == s); } public Orientation left() { if (this == NORTH) return NORTH_WEST; else return fromSide(s >> 1); } public Orientation right() { if (this == NORTH_WEST) return NORTH; else return fromSide(s << 1); } public Orientation opposite() { return left().left().left(); } public int allBut() { return ALL.s & (s ^ 0xFFFF); } public int getFrontSides() { return s | left().s | right().s; } public int getBackSides() { return opposite().getFrontSides(); } public static Orientation fromSide(int s) { if (s == 1) return NORTH; else if (s == NORTH_EAST.s) return NORTH_EAST; else if (s == SOUTH_EAST.s) return SOUTH_EAST; else if (s == SOUTH.s) return SOUTH; else if (s == SOUTH_WEST.s) return SOUTH_WEST; else if (s == NORTH_WEST.s) return NORTH_WEST; else return KEEP; } public static Orientation fromRotation(float r) { if (r < 0) r += 360f; if ((r > (NORTH.r - 5f)) && (r < (NORTH.r + 5f))) return NORTH; else if ((r > (NORTH_EAST.r - delta)) && (r < (NORTH_EAST.r + delta))) return NORTH_EAST; else if ((r > (SOUTH_EAST.r - delta)) && (r < (SOUTH_EAST.r + delta))) return SOUTH_EAST; else if ((r > (SOUTH.r - delta)) && (r < (SOUTH.r + delta))) return SOUTH; else if ((r > (SOUTH_WEST.r - delta)) && (r < (SOUTH_WEST.r + delta))) return SOUTH_WEST; else if ((r > (NORTH_WEST.r - delta)) && (r < (NORTH_WEST.r + delta))) return NORTH_WEST; else return KEEP; } } public static class Config { public int cols; public int rows; public int x0; // bottom left x offset public int y0; // bottom left y offset public int w; // hex width public int dw; // half hex : w/2 public int s; // hex side public float dh; // hex top : s/2 public float h; // square height : s + dh public float slope; // north-west side slope : (dh / (float) dw) } private final Pool gridPoint2Pool = new Pool() { @Override protected GridPoint2 newObject() { return new GridPoint2(); } }; protected Config cfg; private Tile[] tiles; private SearchBoard searchBoard; boolean transform; private Matrix4 prevTransform; private Matrix4 nextTransform; private int tileCount = 0; private int pawnCount = 0; private int animationCount = 0; private final Vector animations = new Vector(2); private final Vector nextAnimations = new Vector(2); private final LinkedHashSet tilesToDraw = new LinkedHashSet(); protected final LinkedHashSet pawnsToDraw = new LinkedHashSet(); protected final List areaPoints = new Vector(10); public Board(TileBuilder tileBuilder, Config cfg, Texture texture) { super(texture); this.cfg = cfg; this.tiles = new Tile[cfg.cols * cfg.rows]; searchBoard = new SearchBoard(this, cfg.cols, cfg.rows); int idx = 0; boolean evenRow = true; float y = cfg.y0 - cfg.dh + cfg.s; for (int i = 0; i < cfg.rows; i++) { float x = cfg.x0 + cfg.dw; if (!evenRow) x += cfg.dw; for ( int j = 0; j < cfg.cols; j ++) { this.tiles[idx] = tileBuilder.getNewTile(x, y); idx += 1; x += cfg.w; } y += cfg.h; evenRow = !evenRow; } } public Tile getTile(int col, int row) { return tiles[col + (row * cfg.cols)]; } public int distance(int col0, int row0, int col1, int row1) { int a = (row1 - row0); // transform into a system where all tiles in the same row have the same value of X // and all tiles in the same column have the same value of Y non-staggering coordinates int b = ((col1 + ((row1 + 1) / 2)) - (col0 + ((row0 + 1) / 2))); int c = (b - a); int aa = Math.abs(a); int ab = Math.abs(b); int ac = Math.abs(c); if (ac > aa) { if (ac > ab) return ac; else return ab; } else { if (aa > ab) return aa; else return ab; } } @Override public void setPosition(float x, float y) { super.setPosition(x, y); if ((x != 0.0f) || (y != 0.0f)) { transform = true; prevTransform = new Matrix4(); nextTransform = new Matrix4(); nextTransform.translate(x, y, 0); } else transform = false; } private void addPawnAnimation(Pawn pawn, AnimationSequence seq) { pawnsToDraw.add(pawn); nextAnimations.add(seq); } private void stats() { boolean print = false; if (tileCount != tilesToDraw.size()) { tileCount = tilesToDraw.size(); print = true; } if (pawnCount != pawnsToDraw.size()) { pawnCount = pawnsToDraw.size(); print = true; } if (animationCount != animations.size()) { animationCount = animations.size(); print = true; } if (print) Gdx.app.debug("Board", " tiles:" + tileCount + " pawns:" + pawnCount + " animations:" + animationCount); } public void animate(float delta) { Iterator iter = animations.iterator(); while (iter.hasNext()) { Animation a = iter.next(); Pawn p = a.getPawn(); if (a.animate(delta)) { iter.remove(); pawnsToDraw.remove(p); } } for (int i = 0, n = nextAnimations.size(); i < n; i++) animations.add(nextAnimations.get(i)); nextAnimations.clear(); } @Override public void draw(Batch batch) { super.draw(batch); if (transform) { prevTransform.set(batch.getTransformMatrix()); batch.setTransformMatrix(nextTransform); } Iterator tileIter = tilesToDraw.iterator(); while (tileIter.hasNext()) { tileIter.next().draw(batch); } Iterator pawnIter = pawnsToDraw.iterator(); while (pawnIter.hasNext()) { pawnIter.next().draw(batch); } if (transform) batch.setTransformMatrix(prevTransform); } @Override public void drawDebug(ShapeRenderer debugShapes) { stats(); if (transform) { prevTransform.set(debugShapes.getTransformMatrix()); debugShapes.setTransformMatrix(nextTransform); } Iterator iter = tilesToDraw.iterator(); while (iter.hasNext()) { iter.next().drawDebug(debugShapes); } if (transform) debugShapes.setTransformMatrix(prevTransform); } public List reachableFrom(Pawn pawn, int col, int row) { for (GridPoint2 p : areaPoints) gridPoint2Pool.free(p); areaPoints.clear(); for (SearchBoard.Node node : searchBoard.reachableFrom(pawn, col, row)) { GridPoint2 point = gridPoint2Pool.obtain(); point.set(node.col, node.row); areaPoints.add(point); } return areaPoints; } public List openToAttackFrom(Pawn pawn, int col, int row) { for (GridPoint2 p : areaPoints) gridPoint2Pool.free(p); areaPoints.clear(); for (SearchBoard.Node node : searchBoard.openToAttackFrom(pawn, col, row)) { GridPoint2 point = gridPoint2Pool.obtain(); point.set(node.col, node.row); areaPoints.add(point); } return areaPoints; } public void disableOverlaysOn(int col, int row) { disableOverlaysOn(getTile(col, row)); } public void disableOverlaysOn(Tile tile) { if (tile.disableOverlays()) tilesToDraw.add(tile); else tilesToDraw.remove(tile); } public void enableOverlayOn(int col, int row, int i, boolean enable) { enableOverlayOn(getTile(col, row), i, enable); } public void enableOverlayOn(Tile tile, int i, boolean enable) { if(tile.enableOverlay(i, enable)) tilesToDraw.add(tile); else tilesToDraw.remove(tile); } public Pawn removeTopPawnFrom(GridPoint2 tile) { return removeTopPawnFrom(tile.x, tile.y); } public Pawn removeTopPawnFrom(int col, int row) { Pawn pawn = getTopPawnAt(col, row); if (pawn != null) removePawnFrom(pawn, col, row); return pawn; } public Pawn getTopPawnAt(GridPoint2 tile) { return getTopPawnAt(tile.x, tile.y); } private Pawn getTopPawnAt(int col, int row) { return getTile(col, row).getTopPawn(); } private int pushPawnAt(Pawn pawn, int col, int row) { Tile tile = getTile(col, row); tilesToDraw.add(tile); return tile.push(pawn); } private int removePawnFrom(Pawn pawn, int col, int row) { Tile tile = getTile(col, row); int n = tile.remove(pawn); if (!tile.mustBeDrawn()) tilesToDraw.remove(tile); return n; } public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 tile) { return getPawnPosAt(pawn, tile.x, tile.y); } private Vector2 getPawnPosAt(Pawn pawn, int col, int row) { Vector2 center = getTile(col, row).getCenter(); float x = (center.x - (pawn.getWidth() / 2)); float y = (center.y - (pawn.getHeight() / 2)); return new Vector2(x, y); } public void setPawnAt(final Pawn pawn, final int col, final int row, Orientation o) { Vector2 pos = getPawnPosAt(pawn, col, row); pawn.pushMove(pos.x, pos.y, o); pushPawnAt(pawn, col, row); } public void movePawnTo(Pawn pawn, GridPoint2 hex) { movePawnTo(pawn, hex.x, hex.y, Orientation.KEEP); } public void movePawnTo(final Pawn pawn, final int col, final int row, Orientation o) { GridPoint2 prev = getHexAt(pawn.getLastPosition()); removePawnFrom(pawn, prev.x, prev.y); if ((col < 0) || (row < 0)) { AnimationSequence seq = pawn.getResetMovesAnimation(); seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() { @Override public void run() { GridPoint2 hex = getHexAt(pawn.getLastPosition()); pushPawnAt(pawn, hex.x, hex.y); } })); addPawnAnimation(pawn, seq); } else { pushPawnAt(pawn, col, row); Vector2 pos = getPawnPosAt(pawn, col, row); pawn.pushMove(pos.x, pos.y, o); } } private GridPoint2 getHexAt(Vector3 v) { if (v == null) return null; return getHexAt(null, v.x, v.y); } public GridPoint2 getHexAt(GridPoint2 hex, float cx, float cy) { if (hex == null) hex = new GridPoint2(); // compute row int row; boolean oddRow = true; float y = (cy - cfg.y0); if (y < 0.f) { row = -1; } else { row = (int) (y / cfg.h); oddRow = ((row % 2) == 1); } // compute col int col; float x = (cx - cfg.x0); if (oddRow) x -= cfg.dw; if (x < 0.f) { col = -1; } else { col = (int) (x / cfg.w); } // check upper boundaries float dy = (y - (row * cfg.h)); if (dy > cfg.s) { dy -= cfg.s; float dx = (x - (col * cfg.w)); if (dx < cfg.dw) { if ((dx * cfg.slope) < dy) { row += 1; if (!oddRow) col -= 1; oddRow = !oddRow; } } else { if (((cfg.w - dx) * cfg.slope) < dy) { row += 1; if (oddRow) col += 1; oddRow = !oddRow; } } } // validate hex if ((col < 0) || (row < 0) || (row >= cfg.rows) || (col >= cfg.cols) || (oddRow && ((col + 1) >= cfg.cols))) hex.set(-1, -1); else hex.set(col, row); return hex; } }