package ch.asynk.tankontank.engine; import java.util.Set; import java.util.List; import java.util.Vector; import java.util.Iterator; import java.util.LinkedHashSet; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.utils.Pool; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.GridPoint3; import com.badlogic.gdx.math.Matrix4; import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.engine.gfx.Animation; import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence; import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; public abstract class Board implements Disposable { public interface TileBuilder { public Tile getNewTile(float cx, float cy); } public static class Config { public int cols; public int rows; public int x0; // bottom left x offset public int y0; // bottom left y offset public int w; // hex width public int dw; // half hex : w/2 public int s; // hex side public float dh; // hex top : s/2 public float h; // square height : s + dh public float slope; // north-west side slope : (dh / (float) dw) } private final Pool gridPoint2Pool = new Pool() { @Override protected GridPoint2 newObject() { return new GridPoint2(); } }; private final Pool gridPoint3Pool = new Pool() { @Override protected GridPoint3 newObject() { return new GridPoint3(); } }; protected Config cfg; private Tile[] tiles; protected SearchBoard searchBoard; private Image image; boolean transform; private Matrix4 prevTransform; private Matrix4 nextTransform; private int tileCount = 0; private int pawnCount = 0; private int animationCount = 0; private final Vector animations = new Vector(2); private final Vector nextAnimations = new Vector(2); private final LinkedHashSet tilesToDraw = new LinkedHashSet(); protected final LinkedHashSet pawnsToDraw = new LinkedHashSet(); protected Board() { } public Board(TileBuilder tileBuilder, Config cfg, Texture texture) { image = new Image(texture); this.cfg = cfg; this.tiles = new Tile[cfg.cols * cfg.rows]; searchBoard = new SearchBoard(this, cfg.cols, cfg.rows); int idx = 0; boolean evenRow = true; float y = cfg.y0 - cfg.dh + cfg.s; for (int i = 0; i < cfg.rows; i++) { float x = cfg.x0 + cfg.dw; if (!evenRow) x += cfg.dw; for ( int j = 0; j < cfg.cols; j ++) { this.tiles[idx] = tileBuilder.getNewTile(x, y); idx += 1; x += cfg.w; } y += cfg.h; evenRow = !evenRow; } } @Override public void dispose() { image.dispose(); } public Tile getTile(GridPoint2 coords) { return getTile(coords.x, coords.y); } public Tile getTile(int col, int row) { int idx = ((col - ((row + 1) / 2))) + (row * cfg.cols); // Gdx.app.debug("Board", " getTile: " + col + " ; " + row + " -> " + idx); return tiles[idx]; } public float getWidth() { return image.getWidth(); } public float getHeight() { return image.getHeight(); } public void setPosition(float x, float y) { image.setPosition(x, y); if ((x != 0.0f) || (y != 0.0f)) { transform = true; prevTransform = new Matrix4(); nextTransform = new Matrix4(); nextTransform.translate(x, y, 0); } else transform = false; } private void addPawnAnimation(Pawn pawn, AnimationSequence seq) { pawnsToDraw.add(pawn); nextAnimations.add(seq); } private void stats() { boolean print = false; if (tileCount != tilesToDraw.size()) { tileCount = tilesToDraw.size(); print = true; } if (pawnCount != pawnsToDraw.size()) { pawnCount = pawnsToDraw.size(); print = true; } if (animationCount != animations.size()) { animationCount = animations.size(); print = true; } if (print) Gdx.app.debug("Board", " tiles:" + tileCount + " pawns:" + pawnCount + " animations:" + animationCount); } public void animate(float delta) { Iterator iter = animations.iterator(); while (iter.hasNext()) { Animation a = iter.next(); Pawn p = a.getPawn(); if (a.animate(delta)) { iter.remove(); pawnsToDraw.remove(p); } } for (int i = 0, n = nextAnimations.size(); i < n; i++) animations.add(nextAnimations.get(i)); nextAnimations.clear(); } public void draw(Batch batch) { image.draw(batch); if (transform) { prevTransform.set(batch.getTransformMatrix()); batch.setTransformMatrix(nextTransform); } Iterator tileIter = tilesToDraw.iterator(); while (tileIter.hasNext()) { tileIter.next().draw(batch); } Iterator pawnIter = pawnsToDraw.iterator(); while (pawnIter.hasNext()) { pawnIter.next().draw(batch); } if (transform) batch.setTransformMatrix(prevTransform); } public void drawDebug(ShapeRenderer debugShapes) { stats(); if (transform) { prevTransform.set(debugShapes.getTransformMatrix()); debugShapes.setTransformMatrix(nextTransform); } Iterator iter = tilesToDraw.iterator(); while (iter.hasNext()) { iter.next().drawDebug(debugShapes); } if (transform) debugShapes.setTransformMatrix(prevTransform); } public void clearNodesVector(Vector points) { for (GridPoint2 point : points) gridPoint2Pool.free(point); points.clear(); } private void nodesToPoints(List nodes, Vector points) { // for (GridPoint2 point : points) // gridPoint2Pool.free(point); // points.clear(); // for (SearchBoard.Node node : nodes) { // GridPoint2 point = gridPoint2Pool.obtain(); // point.set(node.col, node.row); // points.add(point); // } int ns = nodes.size(); int ps = points.size(); if (ps > ns) { for (int i = ns; i < ps; i++) gridPoint2Pool.free(points.get(i)); } int i = 0; for (SearchBoard.Node node : nodes) { if (i < ps) { points.get(i).set(node.col, node.row); } else { GridPoint2 point = gridPoint2Pool.obtain(); point.set(node.col, node.row); points.add(point); } i += 1; } points.setSize(ns); } public void possibleMovesFrom(Pawn pawn, GridPoint2 coords, Vector moves) { List nodes = searchBoard.possibleMovesFrom(pawn, coords.x, coords.y); nodesToPoints(nodes, moves); } public void possibleTargetsFrom(Pawn pawn, GridPoint2 coords, Vector targets) { List nodes = searchBoard.possibleTargetsFrom(pawn, coords.x, coords.y); nodesToPoints(nodes, targets); } public void clearNodesSet(Set points) { for (GridPoint2 point : points) gridPoint2Pool.free(point); points.clear(); } private int nodesToSet(List> nodes, Set points) { // FIXME : optimize this for (GridPoint2 point : points) gridPoint2Pool.free(point); points.clear(); for (Vector path : nodes) { for (int i = 0, n = path.size(); i < n; i++) { // FIXME : optimize this GridPoint2 point = gridPoint2Pool.obtain(); SearchBoard.Node node = path.get(i); point.set(node.col, node.row); if (!points.add(point)) gridPoint2Pool.free(point); } } return nodes.size(); } public int possiblePaths(Pawn pawn, GridPoint2 from, GridPoint2 to, Set points) { List> paths = searchBoard.possiblePaths(pawn, from.x, from.y, to.x, to.y); return nodesToSet(paths, points); } public int possiblePathsFilterToggle(GridPoint2 coords, Set points) { List> paths = searchBoard.possiblePathsFilterToggle(coords.x, coords.y); return nodesToSet(paths, points); } public int getFinalPath(Vector path) { List> paths = searchBoard.possiblePaths(); for (GridPoint3 v : path) gridPoint3Pool.free(v); path.clear(); if (paths.size() != 1) return 0; Vector nodes = paths.get(0); SearchBoard.Node prev = nodes.get(nodes.size() - 1); for (int i = (nodes.size() - 2); i >= 0; i--) { SearchBoard.Node node = nodes.get(i); GridPoint3 point = gridPoint3Pool.obtain(); Orientation o = Orientation.fromMove(prev.col, prev.row, node.col, node.row); point.set(node.col, node.row, (int) o.r()); path.add(point); prev = node; } return path.size(); } public boolean hasUnits(GridPoint2 coords) { return getTile(coords).hasUnits(); } public boolean isOffMap(GridPoint2 coords) { return getTile(coords).isOffMap(); } public boolean isOverlayEnabledOn(GridPoint2 coords, int i) { return getTile(coords).isOverlayEnabled(i); } public void disableOverlaysOn(GridPoint2 coords) { Tile tile = getTile(coords); if (tile.disableOverlays()) tilesToDraw.add(tile); else tilesToDraw.remove(tile); } public void enableOverlayOn(GridPoint2 coords, int i, boolean enable) { Tile tile = getTile(coords); if(tile.enableOverlay(i, enable)) tilesToDraw.add(tile); else tilesToDraw.remove(tile); } public Pawn removeTopPawnFrom(GridPoint2 coords) { Pawn pawn = getTopPawnAt(coords); if (pawn != null) removePawnFrom(pawn, coords); return pawn; } public Pawn getTopPawnAt(GridPoint2 coords) { return getTile(coords).getTopPawn(); } private int pushPawnAt(Pawn pawn, GridPoint2 coords) { Tile tile = getTile(coords); tilesToDraw.add(tile); return tile.push(pawn); } private int removePawnFrom(Pawn pawn, GridPoint2 coords) { Tile tile = getTile(coords); int n = tile.remove(pawn); if (!tile.mustBeDrawn()) tilesToDraw.remove(tile); return n; } public Vector2 getTileCenter(GridPoint2 coords) { return getTile(coords).getCenter(); } public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 coords) { Vector2 center = getTile(coords).getCenter(); float x = (center.x - (pawn.getWidth() / 2)); float y = (center.y - (pawn.getHeight() / 2)); return new Vector2(x, y); } public void setPawnAt(Pawn pawn, GridPoint2 coords, Orientation o) { Vector2 pos = getPawnPosAt(pawn, coords); pawn.pushMove(pos.x, pos.y, o); pushPawnAt(pawn, coords); } public void movePawnTo(Pawn pawn, GridPoint2 coords) { movePawnTo(pawn, coords, Orientation.KEEP); } public void movePawnTo(Pawn pawn, GridPoint2 coords, Orientation o) { removePawnFrom(pawn, getHexAt(pawn.getLastPosition())); pushPawnAt(pawn, coords); Vector2 pos = getPawnPosAt(pawn, coords); pawn.pushMove(pos.x, pos.y, o); } public void resetPawnMoves(final Pawn pawn) { removePawnFrom(pawn, getHexAt(pawn.getLastPosition())); AnimationSequence seq = pawn.getResetMovesAnimation(); seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() { @Override public void run() { GridPoint2 coords = getHexAt(pawn.getLastPosition()); pushPawnAt(pawn, coords); } })); addPawnAnimation(pawn, seq); } private GridPoint2 getHexAt(Vector3 v) { if (v == null) return null; return getHexAt(null, v.x, v.y); } public GridPoint2 getHexAt(GridPoint2 hex, float mx, float my) { if (hex == null) hex = new GridPoint2(); // compute row float y = (my - cfg.y0); int row = (int) (y / cfg.h); boolean oddRow = ((row % 2) == 1); if (y < 0.f) { row = -1; oddRow = true; } // compute col float x = (mx - cfg.x0); if (oddRow) x -= cfg.dw; int col = (int) (x / cfg.w); if (x < 0.f) col = -1; int colOffset = ((row +1) / 2); // check upper boundaries float dy = (y - (row * cfg.h)); if (dy > cfg.s) { dy -= cfg.s; float dx = (x - (col * cfg.w)); col += colOffset; if (dx < cfg.dw) { if ((dx * cfg.slope) < dy) { // upper left corner row += 1; colOffset = ((row +1) / 2); } } else { if (((cfg.w - dx) * cfg.slope) < dy) { // upper right corner row += 1; col += 1; colOffset = ((row +1) / 2); } } } else col += colOffset; // validate hex if ((col < colOffset) || (row < 0) || (row >= cfg.rows) || ((col - colOffset) >= cfg.cols)) hex.set(-1, -1); else hex.set(col, row); // Gdx.app.debug("Board", " hex: " + hex.x + " ; " + hex.y); return hex; } }