package ch.asynk.tankontank.engine; public class Attack { Pawn assaulter; Pawn target; int distance; boolean isClear; boolean isFlank; public String toString() { return "engage : " + assaulter + " " + target + " distance:" + distance + " clear:" + isClear + " flank:" + isFlank; } public void reset() { assaulter = null; target = null; distance = 0;; isClear = false; isFlank = false; } }