package ch.asynk.tankontank; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Game; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import ch.asynk.tankontank.screens.LoadScreen; public class TankOnTank extends Game { public AssetManager manager; public Skin skin; @Override public void create () { Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); Gdx.app.debug("TankOnTank", "create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "]"); manager = new AssetManager(); skin = new Skin(Gdx.files.internal("skin/uiskin.json")); this.setScreen(new LoadScreen(this)); } public void loadAssets() { Gdx.app.debug("TankOnTank", " load assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); manager.load("images/map_a.png", Texture.class); // manager.load("images/map_b.png", Texture.class); manager.load("images/dice.pack", TextureAtlas.class); manager.load("images/counters.pack", TextureAtlas.class); manager.load("images/ge.atlas", TextureAtlas.class); manager.load("images/us.atlas", TextureAtlas.class); manager.load("images/hex.atlas", TextureAtlas.class); manager.load("images/unit.atlas", TextureAtlas.class); // manager.load("images/cup.jpg", Texture.class); // manager.load("images/small.png", Texture.class); } public void unloadAssets() { Gdx.app.debug("TankOnTank", "unload assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() ); manager.unload("images/map_a.png"); // manager.unload("images/map_b.png"); manager.unload("images/dice.pack"); manager.unload("images/counters.pack"); manager.unload("images/ge.atlas"); manager.unload("images/us.atlas"); manager.unload("images/hex.atlas"); manager.unload("images/unit.atlas"); // manager.unload("images/cup.jpg"); // manager.unload("images/small.png"); Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() ); } // @Override // public void render () // { // Gdx.gl.glClearColor(0, 0, 0, 1); // Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // super.render(); // } // @Override // public void resize(int width, int height) // { // Gdx.app.debug("TankOnTank", "resize(" + width + ", " + height + ")"); // super.resize(width, height); // } @Override public void dispose() { Gdx.app.debug("TankOnTank", "dispose()"); getScreen().dispose(); } // @Override // public void pause() // { // Gdx.app.debug("TankOnTank", "pause()"); // } // @Override // public void resume() // { // Gdx.app.debug("TankOnTank", "resume()"); // } }