package ch.asynk.rustanddust.ui; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.NinePatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; public class Msg extends Patch { private LabelStack label; public Msg(BitmapFont font, NinePatch patch, float fontSize) { super(patch); label = new LabelStack(font, fontSize); } @Override public void dispose() { super.dispose(); label.dispose(); } public void updatePosition() { if (!visible) return; float dx = (position.getX(rect.width) - rect.x); float dy = (position.getY(rect.height) - rect.y); translate(dx, dy); label.translate(dx, dy); } public void write(String text, float duration) { label.write(text, duration); resize(); } public void write(String text, float duration, Position position) { this.position = position; label.write(text, duration, position); resize(); } public void pushWrite(String text, float duration, Position position) { this.position = position; label.pushWrite(text, duration, position); resize(); } private void resize() { setPosition(label.getX(), label.getY(), label.getWidth(), label.getHeight()); } public boolean animate(float delta) { return label.animate(delta); } @Override public void draw(Batch batch) { if (!label.visible) return; super.draw(batch); label.draw(batch); } @Override public void drawDebug(ShapeRenderer shapes) { if (!label.visible) return; super.drawDebug(shapes); label.drawDebug(shapes); } }