package ch.asynk.rustanddust.ui; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.NinePatch; public class Menu extends Patch { public static int PADDING = 40; public static int VSPACING = 8; protected Label []labels; public interface MenuItem { public int last(); public int i(); public String s(); public MenuItem get(int i); }; protected MenuItem menuItem; public Menu(MenuItem menuItem, BitmapFont font, NinePatch ninePatch) { super(ninePatch); this.menuItem = menuItem; this.labels = new Label[menuItem.last()]; for (int i = 0; i< menuItem.last(); i ++) { labels[i] = new Label(font, 10); labels[i].write(menuItem.get(i).s()); } } protected Label label(MenuItem m) { return labels[m.i()]; } protected float widestLabel() { float w = 0f; for (int i = 0; i< menuItem.last(); i ++) { float t = labels[i].getWidth(); if (t> w) w = t; } return w; } protected float highestLabel() { float h = 0f; for (int i = 0; i< menuItem.last(); i ++) { float t = labels[i].getHeight(); if (t> h) h = t; } return h; } public void setPosition() { float lh = highestLabel(); float h = ((menuItem.last() * lh) + (2 * PADDING) + ((menuItem.last() - 1) * VSPACING)); float w = (widestLabel() + (2 * PADDING)); float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); y += PADDING; x += PADDING; float dy = (VSPACING + lh); for (int i = 0; i< menuItem.last(); i ++) { labels[i].setPosition(x, y); y += dy; } } @Override public void dispose() { super.dispose(); for (int i = 0; i < menuItem.last(); i ++) labels[i].dispose(); } @Override public void draw(Batch batch) { if (!visible) return; super.draw(batch); for (int i = 0; i < menuItem.last(); i ++) labels[i].draw(batch); } }