package ch.asynk.rustanddust.ui; import com.badlogic.gdx.graphics.g2d.BitmapFont; import ch.asynk.rustanddust.engine.util.IterableQueue; import ch.asynk.rustanddust.engine.gfx.Animation; public class LabelStack extends Label implements Animation { class MsgInfo { String text; float duration; Position position; MsgInfo(String text, float duration, Position position) { this.text = text; this.duration = duration; this.position = position; } } private float duration; private float elapsed; private IterableQueue queue; public LabelStack(BitmapFont font, float padding) { super(font, padding); this.visible = false; this.queue = new IterableQueue(3); } public void pushWrite(String text, float duration, Position position) { if (visible) queue.enqueue(new MsgInfo(text, duration, position)); else write(text, duration, position); } public void write(String text, float duration, Position position) { this.position = position; write(text, duration); } public void write(String text, float duration) { this.duration = duration; this.visible = true; this.elapsed = 0f; write(text); } @Override public boolean animate(float delta) { if (!visible) return false; elapsed += delta; if (elapsed >= duration) { visible = false; if (queue.size() > 0) { MsgInfo info = queue.dequeue(); write(info.text, info.duration, info.position); return true; } } return false; } }