package ch.asynk.rustanddust.ui; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Bg extends Widget { private static float SCALE = 1.0f; private TextureRegion region; public Bg(TextureRegion region) { super(); this.region = region; setPosition(0, 0, region.getRegionWidth() * SCALE, region.getRegionHeight() * SCALE); } public static void setScale(float scale) { SCALE = scale; } @Override public void dispose() { } @Override public void draw(Batch batch) { if (!visible) return; batch.draw(region, rect.x, rect.y, rect.width, rect.height); } }