package ch.asynk.rustanddust.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Interpolation; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.menu.MainMenu; import ch.asynk.rustanddust.menu.PlayMenu; import ch.asynk.rustanddust.menu.OptionsMenu; import ch.asynk.rustanddust.menu.TutorialsMenu; public class MenuScreen implements Screen { private final RustAndDust game; private final int OFFSET = 20; private final int V_WIDTH = 1600; private final int V_HEIGHT = 1125; private final int V_CENTER_X = 1000; private final int V_CENTER_Y = 890; private float percent; private float delay = 0.0f; private float dx; private float dy; private int[] xPath = { 369, 558, 747, 936, 1125, 1030, 936, 1125, 1314, 1408, 1597}; private int[] yPath = { 565, 565, 565, 565, 565, 729, 892, 892, 892, 1056, 1056}; private int n = xPath.length; private boolean ready; private boolean gameAssetsLoading; private Texture bg; private Sprite unit; private Sprite move; private Sprite from; private Sprite to; private Sprite geFlag; private Sprite usFlag; private MainMenu mainMenu; private PlayMenu playMenu; private OptionsMenu optionsMenu; private TutorialsMenu tutorialsMenu; private final MenuCamera camera; private final SpriteBatch batch; private Vector3 touch = new Vector3(); public MenuScreen(final RustAndDust game) { this.game = game; this.batch = new SpriteBatch(); float width = Gdx.graphics.getWidth(); float height = Gdx.graphics.getHeight(); this.camera = new MenuCamera(V_CENTER_X, V_CENTER_Y, V_WIDTH, V_HEIGHT, game.hudCorrection); this.gameAssetsLoading = false; this.bg = game.manager.get("data/map_a.png", Texture.class); this.unit = new Sprite(game.menuAtlas.findRegion("unit")); this.move = new Sprite(game.menuAtlas.findRegion("move")); this.from = new Sprite(game.menuAtlas.findRegion("from")); this.to = new Sprite(game.menuAtlas.findRegion("to")); this.usFlag = new Sprite(game.menuAtlas.findRegion("us-flag")); this.geFlag = new Sprite(game.menuAtlas.findRegion("ge-flag")); this.mainMenu = new MainMenu(game.fontB, game.uiAtlas); this.playMenu = new PlayMenu(game, game.fontB, game.uiAtlas); this.optionsMenu = new OptionsMenu(game, game.fontB, game.uiAtlas); this.tutorialsMenu = new TutorialsMenu(game, game.fontB, game.uiAtlas); Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean touchDown(int x, int y, int pointer, int button) { camera.uiUnproject(x, y, touch); return hit(touch.x, touch.y); } }); } private boolean hit(float x, float y) { if (mainMenu.hit(x, y)) { mainMenu.visible = false; showNextMenu(); return true; } else if (playMenu.hit(x, y)) { mainMenu.visible = true; playMenu.visible = false; if (playMenu.launch) startLoading(); return true; } else if (optionsMenu.hit(x, y)) { mainMenu.visible = true; optionsMenu.visible = false; return true; } else if (tutorialsMenu.hit(x, y)) { mainMenu.visible = true; tutorialsMenu.visible = false; return true; } return false; } private void showNextMenu() { MainMenu.Items item = mainMenu.getMenu(); if (item == MainMenu.Items.PLAY) playMenu.visible = true; else if (item == MainMenu.Items.OPTIONS) optionsMenu.visible = true; else if (item == MainMenu.Items.TUTORIALS) tutorialsMenu.visible = true; } private void startLoading() { mainMenu.visible = false; game.loadGameAssets(); gameAssetsLoading = true; } private void gameAssetsLoadingCompleted() { RustAndDust.debug("LoadScreen", "assets ready : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); game.switchToGame(); dispose(); } @Override public void render(float delta) { float x = xPath[0]; float y = yPath[0]; if (gameAssetsLoading) { if (game.manager.update()) { delay += delta; if (delay >= 0.6f) gameAssetsLoadingCompleted(); } percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f); int idx = (int) (percent * 10); float fraction = ((percent * 100 ) % 10 / 10); x = (xPath[idx] + ((xPath[idx + 1] - xPath[idx]) * fraction)); y = (yPath[idx] + ((yPath[idx + 1] - yPath[idx]) * fraction)); } Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(bg, 0, 0); from.draw(batch); to.draw(batch); usFlag.draw(batch); geFlag.draw(batch); for (int i = 1; i < (n - 1); i++) drawCentered(batch, move, xPath[i], yPath[i]); drawCentered(batch, unit, (int) (x + dx), (int) (y + dy)); batch.end(); batch.setProjectionMatrix(camera.uiCombined()); batch.begin(); mainMenu.draw(batch); playMenu.draw(batch); optionsMenu.draw(batch); tutorialsMenu.draw(batch); batch.end(); } private void drawCentered(SpriteBatch batch, TextureRegion region, int x, int y) { batch.draw(region, (x - (region.getRegionWidth() / 2f)), (y - (region.getRegionHeight() / 2f))); } private void setCenteredPosition(Sprite sprite, int x, int y) { sprite.setPosition((x - (sprite.getWidth() / 2f)), (y - (sprite.getHeight() / 2f))); } private void update(int width, int height) { camera.updateViewport(width, height); Position.update(camera.getHudLeft(), camera.getHudBottom(), camera.getHudWidth(), camera.getHudHeight()); setCenteredPosition(from, xPath[0], yPath[0]); setCenteredPosition(to, xPath[n - 1], yPath[n - 1]); setCenteredPosition(usFlag, xPath[0], yPath[0]); setCenteredPosition(geFlag, xPath[n - 1], yPath[n - 1]); mainMenu.setPosition(); playMenu.setPosition(); optionsMenu.setPosition(); tutorialsMenu.setPosition(); } @Override public void resize(int width, int height) { update(width, height); } @Override public void dispose() { mainMenu.dispose(); playMenu.dispose(); optionsMenu.dispose(); tutorialsMenu.dispose(); } @Override public void show() { int width = (int) Gdx.graphics.getWidth(); int height = (int) Gdx.graphics.getHeight(); update(width, height); } @Override public void hide() { // RustAndDust.debug("MenuScreen", "hide()"); } @Override public void pause() { // RustAndDust.debug("MenuScreen", "pause()"); } @Override public void resume() { // RustAndDust.debug("MenuScreen", "resume()"); } }