package ch.asynk.rustanddust.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Interpolation; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.menu.MenuCtrl; public class MenuScreen implements Screen { private final RustAndDust game; private final int V_WIDTH = 1600; private final int V_HEIGHT = 1125; private final int V_CENTER_X = 1000; private final int V_CENTER_Y = 890; private float percent; private float delay = 0.0f; private float dx; private float dy; private int[] xPath = { 907, 812, 908, 1098, 1288, 1384, 1481, 1578}; private int[] yPath = { 491, 653, 818, 818, 818, 984, 1150, 1316}; private int n = xPath.length; private boolean paused; private boolean gameAssetsLoading; private Texture bg; private Sprite unit; private Sprite move; private Sprite from; private Sprite to; private Sprite geFlag; private Sprite usFlag; private Label versionLabel; private MenuCtrl ctrl; private final MenuCamera camera; private final SpriteBatch batch; private Vector2 dragPos = new Vector2(); private Vector3 touch = new Vector3(); public MenuScreen(final RustAndDust game) { this.game = game; this.batch = new SpriteBatch(); float width = Gdx.graphics.getWidth(); float height = Gdx.graphics.getHeight(); this.camera = new MenuCamera(V_CENTER_X, V_CENTER_Y, V_WIDTH, V_HEIGHT, game.hudCorrection); this.paused = false; this.gameAssetsLoading = false; this.bg = game.manager.get(game.PNG_MAP_00, Texture.class); this.unit = new Sprite(game.getUiRegion(game.UI_UNIT)); this.move = new Sprite(game.getUiRegion(game.UI_MOVE)); this.from = new Sprite(game.getUiRegion(game.UI_FROM)); this.to = new Sprite(game.getUiRegion(game.UI_TO)); this.usFlag = new Sprite(game.getUiRegion(game.UI_US_FLAG)); this.geFlag = new Sprite(game.getUiRegion(game.UI_GE_FLAG)); this.versionLabel = new Label(game.font); this.versionLabel.write("v24"); this.ctrl = new MenuCtrl(game); Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean touchDragged(int x, int y, int pointer) { int dx = (int) (dragPos.x - x); int dy = (int) (dragPos.y - y); dragPos.set(x, y); camera.uiUnproject(x, y, touch); ctrl.drag(touch.x, touch.y, -dx, dy); return true; } @Override public boolean touchDown(int x, int y, int pointer, int button) { dragPos.set(x, y); camera.uiUnproject(x, y, touch); if (ctrl.touch(touch.x, touch.y)) startLoading(); return true; } }); } private void startLoading() { ctrl.visible = false; game.loadGameAssets(); gameAssetsLoading = true; } private void gameAssetsLoadingCompleted() { RustAndDust.debug("LoadScreen", "assets ready : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); game.switchToGame(); dispose(); } @Override public void render(float delta) { if (paused) return; float x = xPath[0]; float y = yPath[0]; if (gameAssetsLoading) { if (game.manager.update()) { delay += delta; if (delay >= 0.6f) gameAssetsLoadingCompleted(); } percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f); float p = (percent * (xPath.length - 1)); int idx = (int) p; float fraction = (p - idx); x = (xPath[idx] + ((xPath[idx + 1] - xPath[idx]) * fraction)); y = (yPath[idx] + ((yPath[idx + 1] - yPath[idx]) * fraction)); } Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(bg, 0, 0); from.draw(batch); to.draw(batch); usFlag.draw(batch); geFlag.draw(batch); for (int i = 1; i < (n - 1); i++) drawCentered(batch, move, xPath[i], yPath[i]); drawCentered(batch, unit, (int) (x + dx), (int) (y + dy)); versionLabel.draw(batch); batch.end(); batch.setProjectionMatrix(camera.uiCombined()); batch.begin(); ctrl.draw(batch); batch.end(); } private void drawCentered(SpriteBatch batch, TextureRegion region, int x, int y) { batch.draw(region, (x - (region.getRegionWidth() / 2f)), (y - (region.getRegionHeight() / 2f))); } private void setCenteredPosition(Sprite sprite, int x, int y) { sprite.setPosition((x - (sprite.getWidth() / 2f)), (y - (sprite.getHeight() / 2f))); } private void update(int width, int height) { camera.updateViewport(width, height); Position.update(camera.getHudLeft(), camera.getHudBottom(), camera.getHudWidth(), camera.getHudHeight()); setCenteredPosition(from, xPath[0], yPath[0]); setCenteredPosition(to, xPath[n - 1], yPath[n - 1]); setCenteredPosition(usFlag, xPath[0], yPath[0]); setCenteredPosition(geFlag, xPath[n - 1], yPath[n - 1]); versionLabel.setPosition(xPath[0] - 190, yPath[0]); ctrl.computePosition(); } @Override public void resize(int width, int height) { if (paused) return; update(width, height); } @Override public void dispose() { versionLabel.dispose(); ctrl.dispose(); } @Override public void show() { int width = (int) Gdx.graphics.getWidth(); int height = (int) Gdx.graphics.getHeight(); update(width, height); } @Override public void hide() { // RustAndDust.debug("MenuScreen", "hide()"); } @Override public void pause() { paused = true; } @Override public void resume() { paused = false; resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } }