package ch.asynk.rustanddust.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.Input; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.InputMultiplexer; import com.badlogic.gdx.input.GestureDetector; import com.badlogic.gdx.input.GestureDetector.GestureAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.game.Ctrl; public class GameScreen implements Screen { private static boolean DEBUG = false; private static final boolean FIXED_HUD = true; private static final float INPUT_DELAY = 0.1f; private static final float ZOOM_IN_MAX = 0.3f; private static final float ZOOM_OUT_MAX = 1f; private static final float ZOOM_GESTURE_FACTOR = .01f; private static final float ZOOM_SCROLL_FACTOR = .1f; private static final int DRAGGED_Z_INDEX = 10; private static final int DRAG_THRESHOLD = 6; private final GameCamera cam; private final SpriteBatch batch; private ShapeRenderer debugShapes = null; private final RustAndDust game; private Ctrl ctrl; private int dragged; private boolean blocked; private float inputDelay = 0f; private Vector2 dragPos = new Vector2(); private Vector3 hudTouch = new Vector3(); private Vector3 mapTouch = new Vector3(); public GameScreen(final RustAndDust game) { DEBUG = game.config.debug; this.game = game; this.dragged = 0; this.blocked = false; this.batch = new SpriteBatch(); this.ctrl = new Ctrl(game, game.config.battle); this.cam = new GameCamera(ctrl.map.getWidth(), ctrl.map.getHeight(), ZOOM_OUT_MAX, ZOOM_IN_MAX, game.hudCorrection, FIXED_HUD); if (DEBUG) this.debugShapes = new ShapeRenderer(); Gdx.input.setInputProcessor(getMultiplexer()); } private InputMultiplexer getMultiplexer() { final InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(new GestureDetector(new GestureAdapter() { @Override public boolean zoom(float initialDistance, float distance) { if (initialDistance > distance) cam.zoom(ZOOM_GESTURE_FACTOR); else cam.zoom(-ZOOM_GESTURE_FACTOR); ctrl.hud.resize(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight()); blocked = true; inputDelay = INPUT_DELAY; return true; } })); multiplexer.addProcessor(new InputAdapter() { @Override public boolean touchDragged(int x, int y, int pointer) { dragged += 1; int dx = (int) (dragPos.x - x); int dy = (int) (dragPos.y - y); dragPos.set(x, y); cam.unprojectHud(x, y, hudTouch); if (!ctrl.drag(hudTouch.x, hudTouch.y, -dx, dy)) cam.translate(dx, dy); return true; } @Override public boolean touchDown(int x, int y, int pointer, int button) { if (blocked) return true; if (button == Input.Buttons.LEFT) { dragPos.set(x, y); cam.unproject(x, y, mapTouch); cam.unprojectHud(x, y, hudTouch); ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y); } return true; } @Override public boolean touchUp(int x, int y, int pointer, int button) { if (blocked) return true; if (dragged > DRAG_THRESHOLD) { dragged = 0; return true; } dragged = 0; if (button == Input.Buttons.LEFT) { cam.unproject(x, y, mapTouch); cam.unprojectHud(x, y, hudTouch); ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y); } return true; } @Override public boolean scrolled(int amount) { cam.zoom(amount * ZOOM_SCROLL_FACTOR); ctrl.hud.resize(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight()); return true; } }); return multiplexer; } @Override public void render(float delta) { if (inputDelay > 0f) { inputDelay -= delta; if (inputDelay <= 0f) blocked = false; } ctrl.hud.animate(delta); ctrl.map.animate(delta); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // cam.update(); cam.applyMapViewport(); batch.setProjectionMatrix(cam.combined); batch.begin(); ctrl.map.draw(batch); batch.end(); if (DEBUG) { Gdx.gl.glEnable(GL20.GL_BLEND); debugShapes.setAutoShapeType(true); debugShapes.setProjectionMatrix(cam.combined); debugShapes.begin(); ctrl.map.drawDebug(debugShapes); debugShapes.end(); } cam.applyHudViewport(); batch.setProjectionMatrix(cam.getHudMatrix()); batch.begin(); ctrl.hud.draw(batch, DEBUG); batch.end(); if (DEBUG) { Gdx.gl.glEnable(GL20.GL_BLEND); debugShapes.setAutoShapeType(true); debugShapes.setProjectionMatrix(cam.getHudMatrix()); debugShapes.begin(); debugShapes.rect(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight()); ctrl.hud.drawDebug(debugShapes); debugShapes.end(); } } @Override public void resize(int width, int height) { // RustAndDust.debug("GameScreen", "resize (" + width + "," + height + ")"); cam.updateViewport(width, height); ctrl.hud.resize(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight()); } @Override public void dispose() { // RustAndDust.debug("GameScreen", "dispose()"); batch.dispose(); ctrl.dispose(); if (DEBUG) debugShapes.dispose(); } @Override public void show() { // RustAndDust.debug("GameScreen", "show()"); } @Override public void hide() { // RustAndDust.debug("GameScreen", "hide()"); } @Override public void pause() { // RustAndDust.debug("GameScreen", "pause()"); } @Override public void resume() { // RustAndDust.debug("GameScreen", "resume()"); } }