package ch.asynk.rustanddust.menu; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.Batch; import ch.asynk.rustanddust.ui.Bg; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Button; import ch.asynk.rustanddust.ui.List; import ch.asynk.rustanddust.ui.Patch; import ch.asynk.rustanddust.ui.Scrollable; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.util.GameRecord; public class PlayMenu extends Patch implements MenuCtrl.Panel { public static int PADDING = 40; public static int TITLE_PADDING = 30; private final RustAndDust game; private Label title; private Scrollable list; protected Bg cancelBtn; protected Button newBtn; protected Button resumeBtn; protected Button deleteBtn; public PlayMenu(RustAndDust game) { super(game.bgPatch); this.game = game; this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL)); this.newBtn = new Button("New", game.font, game.bgPatch, 20f); this.resumeBtn = new Button("Resume", game.font, game.bgPatch, 20f); this.deleteBtn = new Button("Delete", game.font, game.bgPatch, 20f); this.title = new Label(game.font); this.title.write("- Play"); this.list = new Scrollable(new List(game, 10f), game.framePatch); this.padding = PADDING; } private List getList() { return (List) this.list.getChild(); } @Override public MenuCtrl.MenuType postAnswer(boolean ok) { if (ok) { game.db.deleteGame(GameRecord.remove(getList().getIdx())); getList().unselect(); showBtns(false); if (GameRecord.list.size() <= 0) return MenuCtrl.MenuType.NEW_GAME; } return MenuCtrl.MenuType.NONE; } @Override public String getAsk() { return "Permanently delete this game ?"; } @Override public MenuCtrl.MenuType prepare() { game.db.loadGames(); game.config.gameId = game.db.NO_RECORD; if (GameRecord.list.size() <= 0) return MenuCtrl.MenuType.NEW_GAME; getList().setItems(4, GameRecord.list); computePosition(); return MenuCtrl.MenuType.PLAY; } @Override public void computePosition() { float h = (title.getHeight() + TITLE_PADDING); h += list.getBestHeight(); h += (2 * padding); h = Math.min(h, Gdx.graphics.getHeight() - 60); float w = title.getWidth(); if (list.getWidth() > w) w = list.getWidth(); if (list.getBestWidth() > w) w = list.getBestWidth(); w += (2 * padding); w = Math.min(w, Gdx.graphics.getWidth() - 60); float x = position.getX(w); float y = position.getY(h); setPosition(x, y, w, h); setBottomLeft(cancelBtn); setBottomRight(newBtn); resumeBtn.setPosition(newBtn.getX() - resumeBtn.getWidth() - 5, newBtn.getY()); deleteBtn.setPosition(resumeBtn.getX() - deleteBtn.getWidth() - 5, newBtn.getY()); showBtns(false); y += padding; x += padding; list.setPosition(x, y, (getWidth() - 2 * padding), (getHeight() - 2 * padding - TITLE_PADDING - title.getHeight())); y += list.getHeight() + TITLE_PADDING; title.setPosition(x, y); } @Override public boolean drag(float x, float y, int dx, int dy) { if (!list.hit(x, y)) return false; return list.drag(x, y, dx, dy); } @Override public MenuCtrl.MenuType touch(float x, float y) { Integer i = getList().getIdx(); if (newBtn.hit(x, y)) { game.playEnter(); return MenuCtrl.MenuType.NEW_GAME; } else if (cancelBtn.hit(x, y)) { game.playType(); return MenuCtrl.MenuType.MAIN; } else if (newBtn.hit(x, y)) { game.playEnter(); return MenuCtrl.MenuType.NEW_GAME; } else if (deleteBtn.hit(x, y)) { game.playType(); return MenuCtrl.MenuType.OKKO; } else if (resumeBtn.hit(x, y)) { game.playType(); game.config.gameId = GameRecord.get(getList().getIdx()).g; return MenuCtrl.MenuType.BEGIN; } else if (list.hit(x, y)) { if (i != getList().getIdx()) game.playType(); showBtns(getList().getIdx() != null); return MenuCtrl.MenuType.NONE; } return MenuCtrl.MenuType.NONE; } private void showBtns(boolean show) { deleteBtn.visible = show; resumeBtn.visible = show; } @Override public void dispose() { super.dispose(); list.dispose(); title.dispose(); newBtn.dispose(); resumeBtn.dispose(); deleteBtn.dispose(); cancelBtn.dispose(); } @Override public void draw(Batch batch) { super.draw(batch); list.draw(batch); title.draw(batch); newBtn.draw(batch); resumeBtn.draw(batch); deleteBtn.draw(batch); cancelBtn.draw(batch); } }